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What would be very cool to buy?
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<blockquote data-quote="scourger" data-source="post: 2299126" data-attributes="member: 12328"><p>I'll give you a few of the ones I've read & enjoyed in about the past six months. I'm a little over d20 right now, so my first pick goes to the Savage Worlds second printing. There is a lot I could write about this innovative game, but here's a link instead: <a href="http://www.peginc.com/" target="_blank">http://www.peginc.com/</a></p><p></p><p>I also recently very much enjoyed reading GURPS Prime Directive (GPD), even though I don't play GURPS. I read the fluff & skipped the crunch. It is produced by the same company who does Star Fleet Battles (SFB)--a very established miniature tactical combat game based on the original Star Trek source material. I got GPD because Prime Directive d20 (PD20) will release soon, and I got a good deal on a trade for it at a game store out of town (I got th eslightly older version for 3rd edition but one is now out for GURPS 4th edition). Anyway, it was very nicely done in a sort of retro style with high text density on paper that reminds me of games form the 1980s. The setting & story elements were fun to read as was the brief history of the SFB game and universe. A good read that will whet the appetite. </p><p></p><p>(I was a little less excited about the newer Star Trek player's guide. It had great info about the entire ST story line, but I again skipped all the rules (the crunchy parts). It is a beautiful book with many pictures on glossy paper.) </p><p></p><p>I also recently read the adventure Robinloft for Hackmaster from KenzerCo. It is a satirical homage to the classic Ravneloft module. I never read or played the original, but Robinloft was fun. Here again, I don't play HackMaster; but I did play AD&D so it made sense. </p><p></p><p>Another GURPS book I read recently was a WWII supplement about the Winter War pitting Finland vs. Russia. It was short with good, detailed setting information. </p><p></p><p>The best do plug I can give you is for Omega World, a brilliant adaptation of Gamma World to the d20 rules set. It was in the pOlyhedron side of Dungeon #94. You can get a back issue here:</p><p></p><p><a href="http://paizo.com/dungeon/products/v5748btpy72wv" target="_blank">http://paizo.com/dungeon/products/v5748btpy72wv</a></p><p></p><p>Otherwise, for d20 I favor 2 modules: Last Hero in Scandinavia; and Ancient Kingdoms: Mesopotamia (also a setting book). I don't know if I'll get around to running them since I've got some d20 burnout, but I did enjoy reading them.</p></blockquote><p></p>
[QUOTE="scourger, post: 2299126, member: 12328"] I'll give you a few of the ones I've read & enjoyed in about the past six months. I'm a little over d20 right now, so my first pick goes to the Savage Worlds second printing. There is a lot I could write about this innovative game, but here's a link instead: [url]http://www.peginc.com/[/url] I also recently very much enjoyed reading GURPS Prime Directive (GPD), even though I don't play GURPS. I read the fluff & skipped the crunch. It is produced by the same company who does Star Fleet Battles (SFB)--a very established miniature tactical combat game based on the original Star Trek source material. I got GPD because Prime Directive d20 (PD20) will release soon, and I got a good deal on a trade for it at a game store out of town (I got th eslightly older version for 3rd edition but one is now out for GURPS 4th edition). Anyway, it was very nicely done in a sort of retro style with high text density on paper that reminds me of games form the 1980s. The setting & story elements were fun to read as was the brief history of the SFB game and universe. A good read that will whet the appetite. (I was a little less excited about the newer Star Trek player's guide. It had great info about the entire ST story line, but I again skipped all the rules (the crunchy parts). It is a beautiful book with many pictures on glossy paper.) I also recently read the adventure Robinloft for Hackmaster from KenzerCo. It is a satirical homage to the classic Ravneloft module. I never read or played the original, but Robinloft was fun. Here again, I don't play HackMaster; but I did play AD&D so it made sense. Another GURPS book I read recently was a WWII supplement about the Winter War pitting Finland vs. Russia. It was short with good, detailed setting information. The best do plug I can give you is for Omega World, a brilliant adaptation of Gamma World to the d20 rules set. It was in the pOlyhedron side of Dungeon #94. You can get a back issue here: [url]http://paizo.com/dungeon/products/v5748btpy72wv[/url] Otherwise, for d20 I favor 2 modules: Last Hero in Scandinavia; and Ancient Kingdoms: Mesopotamia (also a setting book). I don't know if I'll get around to running them since I've got some d20 burnout, but I did enjoy reading them. [/QUOTE]
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