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What would be your ideal 5E yearly product output?
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<blockquote data-quote="steeldragons" data-source="post: 6654212" data-attributes="member: 92511"><p>Just for gits and shiggles (<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ), since I'm just hanging out waiting for my affianced to finish the GREs, I'm gonna throw out a completely pointless speculative hypothetical schedule...I know we had a thread that did this a while ago and I went into great detail. But now that we actually HAVE PHB, DMG and MM, we can be a little less speculative and make decisions based off of that, at least.</p><p></p><p>So, we've gotten what APs already? Dragons/Cultists, Elementals/Temple of Elemental Evil...and Demons/Underdark is in the oven.</p><p></p><p>I would really like them to scale back the "world-threatening culitists and biggest baddest evils from the MM we can find", so I"m going to say, for our hypothetical schedule for next year's release schedule:</p><p></p><p>AP I: Sinister Secrets of the Slavelord's. A Saltmarsh/Slavers series mash-up rehash. Take on organized crime, interspersed with political challenges and, ultimately, saving yourselves and others from the POWERFUL men and women at the top of the food chain. Your biggest bads are the other CHARACTER-CLASSED NPCs, from the low-level Illusionist Wizard smuggler to the top 6 "high council" of the Slave Lords in their island "aerie." </p><p></p><p>Non-AP I: Setting Guide: Eberron (I can't stand it, but it's popular and a bunch of the material has already been done/begun. So, go for it.)</p><p></p><p>AP II: The Lost Castle of Horrors: Undead and madness are your foes in this mash-up/ rehash of Lost Caverns of Tsojcanth, Ravenloft, and Tomb of Horrors. A lengthy dungeon delve culminating in Vampires teaming up with Liches teaming up with Vampires...teaming up with Liches.</p><p></p><p>Non-AP I: Psionics Manual. The classes, the races, the system, the options/variants...TEAR OUT that damned wall and do Psionics the way it's supposed to BE!</p><p></p><p>Year 2</p><p>AP I: White Bone, Amber Plume. Mash-up/rehash of Secrets of Bone Hill, Castle Amber and White Plume Mountain. But the wizard from WPM [what was his name again?] is actually involved/behind everything and is actually encountered as the final climactic battle (with the undead dragon, Dragotha, as an ally <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> .</p><p></p><p>Non-AP I: Setting Guide: Greyhawk. It's been way WAY too long.</p><p></p><p>AP II: Dwellers of the Hidden Shrine of the Cult of the Giant God: mash-up/rehash of the Dwellers of the Forbidden City, the Hidden Shrine of Tamoachan, Cult of the Reptile God and Against the Giants. World-threatening huge threats return as a series of archaeological expeditions reveal a massive plot [with cultists involved, of course!] for the return and subjugation of the realms by Giant-kind. </p><p></p><p>Non-AP II: Battles & Bastions. A formalized manual for [simple/fast] mass combat, stronghold building and dominion ruling: Not just castles, temples, towers, but Guilds for Thieves, Lodges for Rangers, "Great Halls" for Barbarians, "Academies" for wizards, etc.... How to incorporate all of that and keep the adventures flowing. Coupla new classes or sub-classes for military types (Cavaliers? Maybe an official Warlord/Marshal? Elfin Griffon Knights?) and whatnot.</p><p></p><p>Year 3</p><p>AP I: The Lost Beacon of Desolation: Mash up/rehash of the Desert of Desolation series, Baltron's Beacon and the Lost City. The undead are at it again, but this time it's some Mummy lord/ghost/spectre guy.</p><p></p><p>Non-AP I: Setting Guide: Dragonlance. There's enough setting specific material here to warrant this. </p><p></p><p>AP II: Beyond the Isle of the Crystal Land of the Dread Magic Mirror. Mash-up/rehash of Beyond the Crystal Cavern, Isle of Dread and the Dungeonland duo. The fae in all of their fun-loving forms, mischievous magic, and capricious cruelty from the happy-friendly-faerieland to savagely strange, demi-plane jumping goose-chasing jaunt, and, finally, the wicked warmongering of the darkest and most malevolnent archfey to reclaim the world of mortals and end the reign of the "gods of men."</p><p></p><p>Non-AP II: ummmm...OH! FIEND FOLIO! A comglomeration fo new monsters that have been appearing throughout all of the APs, UAs and maybe some popular fan creations that have been piling up since the MM released.</p><p></p><p>That's enough for now. If 5e is still going strong in 3 years, give me a holler. I'll come up with s'more.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6654212, member: 92511"] Just for gits and shiggles (;) ), since I'm just hanging out waiting for my affianced to finish the GREs, I'm gonna throw out a completely pointless speculative hypothetical schedule...I know we had a thread that did this a while ago and I went into great detail. But now that we actually HAVE PHB, DMG and MM, we can be a little less speculative and make decisions based off of that, at least. So, we've gotten what APs already? Dragons/Cultists, Elementals/Temple of Elemental Evil...and Demons/Underdark is in the oven. I would really like them to scale back the "world-threatening culitists and biggest baddest evils from the MM we can find", so I"m going to say, for our hypothetical schedule for next year's release schedule: AP I: Sinister Secrets of the Slavelord's. A Saltmarsh/Slavers series mash-up rehash. Take on organized crime, interspersed with political challenges and, ultimately, saving yourselves and others from the POWERFUL men and women at the top of the food chain. Your biggest bads are the other CHARACTER-CLASSED NPCs, from the low-level Illusionist Wizard smuggler to the top 6 "high council" of the Slave Lords in their island "aerie." Non-AP I: Setting Guide: Eberron (I can't stand it, but it's popular and a bunch of the material has already been done/begun. So, go for it.) AP II: The Lost Castle of Horrors: Undead and madness are your foes in this mash-up/ rehash of Lost Caverns of Tsojcanth, Ravenloft, and Tomb of Horrors. A lengthy dungeon delve culminating in Vampires teaming up with Liches teaming up with Vampires...teaming up with Liches. Non-AP I: Psionics Manual. The classes, the races, the system, the options/variants...TEAR OUT that damned wall and do Psionics the way it's supposed to BE! Year 2 AP I: White Bone, Amber Plume. Mash-up/rehash of Secrets of Bone Hill, Castle Amber and White Plume Mountain. But the wizard from WPM [what was his name again?] is actually involved/behind everything and is actually encountered as the final climactic battle (with the undead dragon, Dragotha, as an ally ;) . Non-AP I: Setting Guide: Greyhawk. It's been way WAY too long. AP II: Dwellers of the Hidden Shrine of the Cult of the Giant God: mash-up/rehash of the Dwellers of the Forbidden City, the Hidden Shrine of Tamoachan, Cult of the Reptile God and Against the Giants. World-threatening huge threats return as a series of archaeological expeditions reveal a massive plot [with cultists involved, of course!] for the return and subjugation of the realms by Giant-kind. Non-AP II: Battles & Bastions. A formalized manual for [simple/fast] mass combat, stronghold building and dominion ruling: Not just castles, temples, towers, but Guilds for Thieves, Lodges for Rangers, "Great Halls" for Barbarians, "Academies" for wizards, etc.... How to incorporate all of that and keep the adventures flowing. Coupla new classes or sub-classes for military types (Cavaliers? Maybe an official Warlord/Marshal? Elfin Griffon Knights?) and whatnot. Year 3 AP I: The Lost Beacon of Desolation: Mash up/rehash of the Desert of Desolation series, Baltron's Beacon and the Lost City. The undead are at it again, but this time it's some Mummy lord/ghost/spectre guy. Non-AP I: Setting Guide: Dragonlance. There's enough setting specific material here to warrant this. AP II: Beyond the Isle of the Crystal Land of the Dread Magic Mirror. Mash-up/rehash of Beyond the Crystal Cavern, Isle of Dread and the Dungeonland duo. The fae in all of their fun-loving forms, mischievous magic, and capricious cruelty from the happy-friendly-faerieland to savagely strange, demi-plane jumping goose-chasing jaunt, and, finally, the wicked warmongering of the darkest and most malevolnent archfey to reclaim the world of mortals and end the reign of the "gods of men." Non-AP II: ummmm...OH! FIEND FOLIO! A comglomeration fo new monsters that have been appearing throughout all of the APs, UAs and maybe some popular fan creations that have been piling up since the MM released. That's enough for now. If 5e is still going strong in 3 years, give me a holler. I'll come up with s'more. [/QUOTE]
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