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What would be your ideal 5E yearly product output?
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<blockquote data-quote="Jester David" data-source="post: 6655550" data-attributes="member: 37579"><p>Regular campaign settings are something that looks great on paper but doesn't work well in practice. </p><p></p><p>The first setting sells well because everyone needs it. The second sells to anyone unhappy with the first (i.e. people who hate the Realms). By the time you get to the third and fourth you're scraping the barrel in sales, selling to competitions, newcomers who missed the last two, and fans of that setting. Selling more than a single setting is arguably unneeded. (Arguably as seen in 4e when they changed up how Dark Sun was presented and then changed Neverwinter even more.)</p><p></p><p>Some people might buy two or three settings to read. Setting fans (like me). But unlike accessories or monster books there's no reason to buy more than one since you cannot use more than one at a time. And campaign settings are large enough that you can use the same setting for two or three campaigns. Heck, I've run six or so campaigns in Ravenloft alone and would like to do a couple more. And diverse settings like the Realms or Eberron can house numerous very different campaigns. </p><p></p><p>It gets tricky since you're also banking on many players buying the exact same content twice, since what makes a campaign setting is effectively system neutral: the nations, timeline, tone, etc. </p><p>Eberron is the best example since the timeline hasn't changed or advanced; a 5e Eberron campaign setting is just the 3e or 4e one with a handful of tweaked pages of crunch. You can update the setting using the <em>Unearthed Arcana</em> article, possibly with a follow-up on magic items and dragonshards. You don't need anything else since the nations, history, maps, and lore have not changed. </p><p>Fans of the setting might buy a new book because they like the setting... or not. Since, as fans, they already have the material they need. You're literally asking them to pay for content they do not need.</p><p></p><p>The best argument for multiple campaign settings seems to be "that's how they did it 20 years ago." I'm not sure that's enough.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6655550, member: 37579"] Regular campaign settings are something that looks great on paper but doesn't work well in practice. The first setting sells well because everyone needs it. The second sells to anyone unhappy with the first (i.e. people who hate the Realms). By the time you get to the third and fourth you're scraping the barrel in sales, selling to competitions, newcomers who missed the last two, and fans of that setting. Selling more than a single setting is arguably unneeded. (Arguably as seen in 4e when they changed up how Dark Sun was presented and then changed Neverwinter even more.) Some people might buy two or three settings to read. Setting fans (like me). But unlike accessories or monster books there's no reason to buy more than one since you cannot use more than one at a time. And campaign settings are large enough that you can use the same setting for two or three campaigns. Heck, I've run six or so campaigns in Ravenloft alone and would like to do a couple more. And diverse settings like the Realms or Eberron can house numerous very different campaigns. It gets tricky since you're also banking on many players buying the exact same content twice, since what makes a campaign setting is effectively system neutral: the nations, timeline, tone, etc. Eberron is the best example since the timeline hasn't changed or advanced; a 5e Eberron campaign setting is just the 3e or 4e one with a handful of tweaked pages of crunch. You can update the setting using the [I]Unearthed Arcana[/I] article, possibly with a follow-up on magic items and dragonshards. You don't need anything else since the nations, history, maps, and lore have not changed. Fans of the setting might buy a new book because they like the setting... or not. Since, as fans, they already have the material they need. You're literally asking them to pay for content they do not need. The best argument for multiple campaign settings seems to be "that's how they did it 20 years ago." I'm not sure that's enough. [/QUOTE]
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