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What would be your ideal 5E yearly product output?
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<blockquote data-quote="SigmaOne" data-source="post: 6657658" data-attributes="member: 6748799"><p>I'm curious, did you play through it or is this based on a read or reading reviews? </p><p></p><p>I've owned them since they came out, but never got around to them since we made our way slowly through Lost Mines and finished just after PotA came out, so that became the obvious next choice. And I agree with your assessment; after these two adventures, I'm ready to throw money at Sasquatch on principle until they change my mind. Regarding HotQ and RoT though, I've recently begun looking into them because I'm considering running them for another group. It seems to me that when I listen to the people who've run and played it, the opinions are much higher. Yes, that obviously introduces selection bias into the reviews, but it cuts both ways --- if some people give it a cursory read and say its crap and throw it to the side, that's also a kind of selection bias. It seems at a glance like a pretty good adventure path to run, and I think now with the common knowledge about and errata (much of it related to unfortunate last minute changes in the game rules and/or adventure itself, it seems), it's not a ton of work to "fix" the major issues. (And running any of these modules is a fair amount of work anyway.) </p><p></p><p>Anyway, just curious how many poor reviews there are after actual play. If people read it and say they'd never want to play it based on that, that's fine too --- their business. Either way, I'd definitely give Kobold Press a fair shake if they do further work for 5e.</p><p></p><p>I completely agree that all of these adventures that have come out are basically generic enough to be dropped into most (suitably generic) settings, and the conversion guide in PotA is a very welcome addition. Forgotten Realms plays a fine balance between feeling suitably generic that adventures set there can be dropped anywhere and being well known enough (especially from novels and video games). Names like Waterdeep, Neverwinter and Baldur's Gate have better name recognition in today's broader gamer market, so it makes sense to use the setting that includes them; and at the same time, players who want to strip all that away for their own setting won't have too much trouble. I certainly hope this holds true with Out of the Abyss as well... we'll see how that works out, with everyone's favorite dual-wielder involved.</p></blockquote><p></p>
[QUOTE="SigmaOne, post: 6657658, member: 6748799"] I'm curious, did you play through it or is this based on a read or reading reviews? I've owned them since they came out, but never got around to them since we made our way slowly through Lost Mines and finished just after PotA came out, so that became the obvious next choice. And I agree with your assessment; after these two adventures, I'm ready to throw money at Sasquatch on principle until they change my mind. Regarding HotQ and RoT though, I've recently begun looking into them because I'm considering running them for another group. It seems to me that when I listen to the people who've run and played it, the opinions are much higher. Yes, that obviously introduces selection bias into the reviews, but it cuts both ways --- if some people give it a cursory read and say its crap and throw it to the side, that's also a kind of selection bias. It seems at a glance like a pretty good adventure path to run, and I think now with the common knowledge about and errata (much of it related to unfortunate last minute changes in the game rules and/or adventure itself, it seems), it's not a ton of work to "fix" the major issues. (And running any of these modules is a fair amount of work anyway.) Anyway, just curious how many poor reviews there are after actual play. If people read it and say they'd never want to play it based on that, that's fine too --- their business. Either way, I'd definitely give Kobold Press a fair shake if they do further work for 5e. I completely agree that all of these adventures that have come out are basically generic enough to be dropped into most (suitably generic) settings, and the conversion guide in PotA is a very welcome addition. Forgotten Realms plays a fine balance between feeling suitably generic that adventures set there can be dropped anywhere and being well known enough (especially from novels and video games). Names like Waterdeep, Neverwinter and Baldur's Gate have better name recognition in today's broader gamer market, so it makes sense to use the setting that includes them; and at the same time, players who want to strip all that away for their own setting won't have too much trouble. I certainly hope this holds true with Out of the Abyss as well... we'll see how that works out, with everyone's favorite dual-wielder involved. [/QUOTE]
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