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What would be your ideal 5E yearly product output?
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<blockquote data-quote="Stormonu" data-source="post: 6658106" data-attributes="member: 52734"><p>I'd like to see a 16-32 page adventure per month (or two), plus one 96 page accessory a quarter.</p><p></p><p>On the adventure side, I'd like to see WotC staying away from AP's and instead do one-shot self-contained adventures (maybe with a paragraph on how to link it to prior/upcoming adventures, but nothing being a hard-baked dependency of playing one then the next). </p><p></p><p>As to the accessory, I'd like to see settings, monster books or sourcebooks that has a mix of player/DM material. In the latter, something like one full class, 2-3 alternate paths for existing classes, a few new mundane and magical items, a handful of spells for the players. For the DM, I'd like to see environments or setting ideas (akin to the Stormwrack/Frostburn/Sandstorm/Dungeonscape/Cityscape books), generic NPC stat blocks, traps, encounter starters and the like.</p><p></p><p>Also, I really think an Al-Qadim or Arabic style campaign could be easily done. It's a sad day when people raise less of an eyebrow over a campaign situated in Hell than one set in a pseudo Middle East because of *reasons*.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 6658106, member: 52734"] I'd like to see a 16-32 page adventure per month (or two), plus one 96 page accessory a quarter. On the adventure side, I'd like to see WotC staying away from AP's and instead do one-shot self-contained adventures (maybe with a paragraph on how to link it to prior/upcoming adventures, but nothing being a hard-baked dependency of playing one then the next). As to the accessory, I'd like to see settings, monster books or sourcebooks that has a mix of player/DM material. In the latter, something like one full class, 2-3 alternate paths for existing classes, a few new mundane and magical items, a handful of spells for the players. For the DM, I'd like to see environments or setting ideas (akin to the Stormwrack/Frostburn/Sandstorm/Dungeonscape/Cityscape books), generic NPC stat blocks, traps, encounter starters and the like. Also, I really think an Al-Qadim or Arabic style campaign could be easily done. It's a sad day when people raise less of an eyebrow over a campaign situated in Hell than one set in a pseudo Middle East because of *reasons*. [/QUOTE]
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