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What would be your ideal 5E yearly product output?
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<blockquote data-quote="Mercule" data-source="post: 6658384" data-attributes="member: 5100"><p>The release of RoT was the final nail in the coffin of my conversion. Just a dead-end story, at that point. In theory, you can convert almost anything. In practice, the Waterdeep council scene would have been... problematic. Karrnath probably would have worked okay for HotDQ, but I'd already established that Phandelver was at the Aundair/Breland border, so that was problematic.</p><p></p><p></p><p>Agreed on the rail. The major sticking point is that HotDQ is set up to pass through two of the largest cities in Faerun, and the nature of those cities plays a role in how the PCs attach themselves to the caravan. I could have worked something out, I'm sure. The point is that, sufficiently advanced hacking is indistinguishable from a rewrite -- enough "little things" end up with more duck tape than metal, so to speak.</p><p></p><p>But, that all gets back to what I said about not being sure about where "this isn't what I want" gets hard to tell from "this isn't any good". I should probably not hold quality against Kobold Press nearly as much as I should hold the decision to go with a Realms-specific adventure, out of the gate.</p></blockquote><p></p>
[QUOTE="Mercule, post: 6658384, member: 5100"] The release of RoT was the final nail in the coffin of my conversion. Just a dead-end story, at that point. In theory, you can convert almost anything. In practice, the Waterdeep council scene would have been... problematic. Karrnath probably would have worked okay for HotDQ, but I'd already established that Phandelver was at the Aundair/Breland border, so that was problematic. Agreed on the rail. The major sticking point is that HotDQ is set up to pass through two of the largest cities in Faerun, and the nature of those cities plays a role in how the PCs attach themselves to the caravan. I could have worked something out, I'm sure. The point is that, sufficiently advanced hacking is indistinguishable from a rewrite -- enough "little things" end up with more duck tape than metal, so to speak. But, that all gets back to what I said about not being sure about where "this isn't what I want" gets hard to tell from "this isn't any good". I should probably not hold quality against Kobold Press nearly as much as I should hold the decision to go with a Realms-specific adventure, out of the gate. [/QUOTE]
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