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General Tabletop Discussion
*Dungeons & Dragons
What would be your preferred format for the core rules of 5E?
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<blockquote data-quote="howandwhy99" data-source="post: 6236664" data-attributes="member: 3192"><p>I think there should be different publications of the same game. Silly right? </p><p></p><p>But what can happen is a boxed set could be published with only the core rules that appeals with its art and design to younger ages of players, say 9-14. The game would include dice, grid paper, slim rulebooks, an introductory adventure or two, character sheets. And there should be toys. Miniatures to play with. Pictures to color. Anything and everything age appropriate for audience the game is meant for. Puzzles to play with. Stories to read. Origami instructions for folding (and coloring!) their own terrain and fortifications. Heck, the box itself should be designed for use during play.</p><p></p><p>And then there should be another version of the game where the rules are bound in books. Maybe 1 or 2 or the traditional 3. It doesn't matter if we follow tradition here. The goal is to design for utility and according to any natural breaks in the game. Formatting should be clear; fonts easy to read. Indexes should be thorough and content easy and intuitive to find. There should be illustrations demonstrating particularly complicated rules. And the presentation should aim at satisfying an older crowd of players. Say teens, college age, and adult. And if the publishers want to include some of the big, optional game modules in this version, then the book format could potentially support that too.</p><p></p><p>I also think there should be hardcover and paperback versions for the sake of the economics of the consumers, but that's definitely more of a business end decision.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 6236664, member: 3192"] I think there should be different publications of the same game. Silly right? But what can happen is a boxed set could be published with only the core rules that appeals with its art and design to younger ages of players, say 9-14. The game would include dice, grid paper, slim rulebooks, an introductory adventure or two, character sheets. And there should be toys. Miniatures to play with. Pictures to color. Anything and everything age appropriate for audience the game is meant for. Puzzles to play with. Stories to read. Origami instructions for folding (and coloring!) their own terrain and fortifications. Heck, the box itself should be designed for use during play. And then there should be another version of the game where the rules are bound in books. Maybe 1 or 2 or the traditional 3. It doesn't matter if we follow tradition here. The goal is to design for utility and according to any natural breaks in the game. Formatting should be clear; fonts easy to read. Indexes should be thorough and content easy and intuitive to find. There should be illustrations demonstrating particularly complicated rules. And the presentation should aim at satisfying an older crowd of players. Say teens, college age, and adult. And if the publishers want to include some of the big, optional game modules in this version, then the book format could potentially support that too. I also think there should be hardcover and paperback versions for the sake of the economics of the consumers, but that's definitely more of a business end decision. [/QUOTE]
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What would be your preferred format for the core rules of 5E?
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