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General Tabletop Discussion
*Dungeons & Dragons
What would be your preferred format for the core rules of 5E?
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<blockquote data-quote="Serendipity" data-source="post: 6236746" data-attributes="member: 18216"><p>I answered even though I'm not at this point likely to invest in the next D&D iteration - I'd prefer a single book or boxed set (the latter only if it's considerably doable and comes with doodads and extras like dice, character sheets, a screen, whatever). I'm very much over the "Requires an investment of three hardcover books to play." It's a legacy feature and it's only benefit is that it (theoretically) makes WotC more money. </p><p>If they absolutely have to sell multiple rule books, I'd prefer (And I've stated this before) two books - a player's guide that has full chargen, equipment, spells, skills/feats (if that's a thing), and - most importantly - all the rules needed for <em>play</em> of the game. And then a GM/Referee's book which has npc stuff, worldbuilding, the obligatory chapter on how to run a game, corner case rules, some optional rules (maybe), environmental stuff, (a bunch of how to stuff in essence, much like any DMG of the past), and then a nice juicy bestiary in the back.</p></blockquote><p></p>
[QUOTE="Serendipity, post: 6236746, member: 18216"] I answered even though I'm not at this point likely to invest in the next D&D iteration - I'd prefer a single book or boxed set (the latter only if it's considerably doable and comes with doodads and extras like dice, character sheets, a screen, whatever). I'm very much over the "Requires an investment of three hardcover books to play." It's a legacy feature and it's only benefit is that it (theoretically) makes WotC more money. If they absolutely have to sell multiple rule books, I'd prefer (And I've stated this before) two books - a player's guide that has full chargen, equipment, spells, skills/feats (if that's a thing), and - most importantly - all the rules needed for [I]play[/I] of the game. And then a GM/Referee's book which has npc stuff, worldbuilding, the obligatory chapter on how to run a game, corner case rules, some optional rules (maybe), environmental stuff, (a bunch of how to stuff in essence, much like any DMG of the past), and then a nice juicy bestiary in the back. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
What would be your preferred format for the core rules of 5E?
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