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General Tabletop Discussion
*Dungeons & Dragons
What would be your preferred format for the core rules of 5E?
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<blockquote data-quote="Argyle King" data-source="post: 6236872" data-attributes="member: 58416"><p>The main issue I have with one single book (the method Pathfinder uses) is that it's difficult for a new group to pass the book around the table. In my group, there were times when a player needed to look up a spell or ability, and doing so was a little disruptive because doing that required taking the book out of the DM's hands. </p><p></p><p>I think, what I'd like to see is the "holy trinity," but in a slightly different form: </p><p>1 DM book </p><p>1 Player Book </p><p>1 boxed set which is a combination of starter adventure, small soft cover monster booklet, a few basic tokens, and a basic set of black/white dice. </p><p></p><p></p><p>Later on, I'd like to see a monster manual, but I think a boxed set with a starter adventure and a booklet detailing the creatures in that adventure (as well as a few other creatures which are common to the area the adventure is set in) would be the best thing to suit both the needs of new groups and the needs of experienced groups. The new groups will have the training wheels they need to get started. More experience groups can look at how the creatures in the beginner booklet work and likely extrapolate enough info to work with it until the MM gets released. The boxed approach to start out also has the benefit of allowing WoTC to test the waters of making minis again by releasing a few sets which correspond to the creatures found in the box. </p><p></p><p>I also think it would be perfectly fine for some of DMG1 and PHB1 to overlap and contain some of the same information. Obviously, since they are two different books, I think they should have different focuses and different material. However, I think it would be beneficial for groups learning the new system to have some of the basic information which is at the foundation of the game to be readily available to both the players and the dm.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 6236872, member: 58416"] The main issue I have with one single book (the method Pathfinder uses) is that it's difficult for a new group to pass the book around the table. In my group, there were times when a player needed to look up a spell or ability, and doing so was a little disruptive because doing that required taking the book out of the DM's hands. I think, what I'd like to see is the "holy trinity," but in a slightly different form: 1 DM book 1 Player Book 1 boxed set which is a combination of starter adventure, small soft cover monster booklet, a few basic tokens, and a basic set of black/white dice. Later on, I'd like to see a monster manual, but I think a boxed set with a starter adventure and a booklet detailing the creatures in that adventure (as well as a few other creatures which are common to the area the adventure is set in) would be the best thing to suit both the needs of new groups and the needs of experienced groups. The new groups will have the training wheels they need to get started. More experience groups can look at how the creatures in the beginner booklet work and likely extrapolate enough info to work with it until the MM gets released. The boxed approach to start out also has the benefit of allowing WoTC to test the waters of making minis again by releasing a few sets which correspond to the creatures found in the box. I also think it would be perfectly fine for some of DMG1 and PHB1 to overlap and contain some of the same information. Obviously, since they are two different books, I think they should have different focuses and different material. However, I think it would be beneficial for groups learning the new system to have some of the basic information which is at the foundation of the game to be readily available to both the players and the dm. [/QUOTE]
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General Tabletop Discussion
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What would be your preferred format for the core rules of 5E?
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