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General Tabletop Discussion
*Dungeons & Dragons
What would D&D look like with different ability scores?
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<blockquote data-quote="Blue" data-source="post: 7490377" data-attributes="member: 20564"><p>I was inspired by the joke at the end of d20Monkey comic: <a href="http://www.d20monkey.com/comic/ravensfired-up/" target="_blank">http://www.d20monkey.com/comic/ravensfired-up/</a></p><p></p><p>The game we play has plenty of mechanical links to the Ability score (well, to the modifiers in most cases). They shape the fundamentals - this character is agile with quick reflexes, so they are good at THESE skills, THOSE weapons, and THIS LIST of classes.</p><p></p><p>While they aren't a huge change, and you can play "standard" D&D even with substitutions/additions fairly easily (see back in AD&D adding Comeliness or AD&D 2ed Skills and powers splitting the ability scores into six pairs). But they are a fundation that so much else rests on.</p><p></p><p>As a thought experiment, give me your out-of-the-box ideas for how the game could have evolved if instead of describing the "natural characteristics" of the character, they instead measured the, well, character of the character. What if instead of STR, INT, WIS, DEX, CON, CHR (order for us grognards) we had things like:</p><p></p><p>DETERMINATION</p><p>CURIOSITY</p><p>EMPATHY</p><p>HONOR</p><p>INDEPENDENCE</p><p>ORDER</p><p></p><p>(Feel free to come up with your own list or change that one, it's off the top of my head. Though I did remove Justice and Altruism/Benevolence from my first pass as too "hero focused")</p><p></p><p>Yes, many of these are secondary characteristics in some variant rules. We can easily add these things either through things like that, or the bond/flaws, to D&D as we have it. I'm asking you to imagine what else could change if these were how we rated characters (and possibly everything else). If we wouldn't measure if a character is particularly strong. What type of classes would grow out of that? What type of skills? Would this change the "three pillars of play", and even the nature of adventures?</p><p></p><p>Let your imagination run free.</p></blockquote><p></p>
[QUOTE="Blue, post: 7490377, member: 20564"] I was inspired by the joke at the end of d20Monkey comic: [url]http://www.d20monkey.com/comic/ravensfired-up/[/url] The game we play has plenty of mechanical links to the Ability score (well, to the modifiers in most cases). They shape the fundamentals - this character is agile with quick reflexes, so they are good at THESE skills, THOSE weapons, and THIS LIST of classes. While they aren't a huge change, and you can play "standard" D&D even with substitutions/additions fairly easily (see back in AD&D adding Comeliness or AD&D 2ed Skills and powers splitting the ability scores into six pairs). But they are a fundation that so much else rests on. As a thought experiment, give me your out-of-the-box ideas for how the game could have evolved if instead of describing the "natural characteristics" of the character, they instead measured the, well, character of the character. What if instead of STR, INT, WIS, DEX, CON, CHR (order for us grognards) we had things like: DETERMINATION CURIOSITY EMPATHY HONOR INDEPENDENCE ORDER (Feel free to come up with your own list or change that one, it's off the top of my head. Though I did remove Justice and Altruism/Benevolence from my first pass as too "hero focused") Yes, many of these are secondary characteristics in some variant rules. We can easily add these things either through things like that, or the bond/flaws, to D&D as we have it. I'm asking you to imagine what else could change if these were how we rated characters (and possibly everything else). If we wouldn't measure if a character is particularly strong. What type of classes would grow out of that? What type of skills? Would this change the "three pillars of play", and even the nature of adventures? Let your imagination run free. [/QUOTE]
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What would D&D look like with different ability scores?
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