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What would each class do when you give them the finger?
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<blockquote data-quote="kitsune9" data-source="post: 4796318" data-attributes="member: 18507"><p>I like these ideas, particularly the cleric and ranger one. If PC's are going to mouth off, the church will refuse services and I can the ranger saying, "Ah screw it, I'll do it myself."</p><p></p><p>Another aspect is that PC's who mouth off to NPC's who are not inclined to duke it out can earn a bad reputation with that NPC and others "in the know" about these mouthy and disrespectful PC's. They find themselves "taxed" higher after they completed a quest. They find out that fewer people will hire on with them, goods and services are charged at 2 or 3 times the going rate, particularly when the PC's have insulted a beloved leader of the town or village.</p><p></p><p>Another angle is that PC's who save a village but have been total jerks find their welcome worn out. After they save the day, they are asked to leave never to return. They don't get the "feast in their honor".</p><p></p><p>Another take is that after a while of being mouthy, the PC's find out among adventuring circles that they are the butt of many jokes and jests at their expense for being such jerks. Bards sing baudy songs about them, twist the stories of their heroics into blundering from one encounter to the next.</p><p></p><p>Simply put, PC's who do not take the NPC's they deal with seriously are afforded the same out of treatment. The NPC's won't take the PC's seriously and mostly will consider them amateurish while real heroes are out there doing their thing.</p><p></p><p>Of course, there are two roads to take once this quid pro quo starts--1) one side takes the high road and let's it slide or buries the hatch, 2) it escalates to a violent conclusion.</p><p></p><p>I've seen it go both ways. My typical campaign usually has one of the PC's out of the group who gets mouthy with an NPC but the other PC's either apologize or there is some amends. In a 2e campaign I ran, the PC's wanted to be total jerks and the village elders were not going to tolerate it and tried to arrest them for being a public nuisance. After the PC's killed the village elders and constabulary, the villagers formed a mob and drove the PC's out of the village and word spread and became wanted people by order of the king. They had to actually flee to the more lawless parts of the kingdom in order to escape justice. End of campaign.</p></blockquote><p></p>
[QUOTE="kitsune9, post: 4796318, member: 18507"] I like these ideas, particularly the cleric and ranger one. If PC's are going to mouth off, the church will refuse services and I can the ranger saying, "Ah screw it, I'll do it myself." Another aspect is that PC's who mouth off to NPC's who are not inclined to duke it out can earn a bad reputation with that NPC and others "in the know" about these mouthy and disrespectful PC's. They find themselves "taxed" higher after they completed a quest. They find out that fewer people will hire on with them, goods and services are charged at 2 or 3 times the going rate, particularly when the PC's have insulted a beloved leader of the town or village. Another angle is that PC's who save a village but have been total jerks find their welcome worn out. After they save the day, they are asked to leave never to return. They don't get the "feast in their honor". Another take is that after a while of being mouthy, the PC's find out among adventuring circles that they are the butt of many jokes and jests at their expense for being such jerks. Bards sing baudy songs about them, twist the stories of their heroics into blundering from one encounter to the next. Simply put, PC's who do not take the NPC's they deal with seriously are afforded the same out of treatment. The NPC's won't take the PC's seriously and mostly will consider them amateurish while real heroes are out there doing their thing. Of course, there are two roads to take once this quid pro quo starts--1) one side takes the high road and let's it slide or buries the hatch, 2) it escalates to a violent conclusion. I've seen it go both ways. My typical campaign usually has one of the PC's out of the group who gets mouthy with an NPC but the other PC's either apologize or there is some amends. In a 2e campaign I ran, the PC's wanted to be total jerks and the village elders were not going to tolerate it and tried to arrest them for being a public nuisance. After the PC's killed the village elders and constabulary, the villagers formed a mob and drove the PC's out of the village and word spread and became wanted people by order of the king. They had to actually flee to the more lawless parts of the kingdom in order to escape justice. End of campaign. [/QUOTE]
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What would each class do when you give them the finger?
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