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What would fix warlocks?
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<blockquote data-quote="CapnZapp" data-source="post: 4939220" data-attributes="member: 12731"><p>The thing with Warlocks is that, unlike most other classes, they rely heavily on gear to come up to speed.</p><p></p><p>Other classes can choose whether to get nifty stuff through feats or weapons/implements; Warlocks don't have the feats, and so they have a much more pressing shopping/wish list of items.</p><p></p><p>Unless a Warlock gets its hands on a very specific sub-set of rods, yes, it's going to suck.</p><p></p><p>And no, I don't know why Wizards designed the class this way. (I would have thought relying on gear was the Artificer's schtick) And yes, it must be intentional, because Arcane Power didn't fix it much.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 4939220, member: 12731"] The thing with Warlocks is that, unlike most other classes, they rely heavily on gear to come up to speed. Other classes can choose whether to get nifty stuff through feats or weapons/implements; Warlocks don't have the feats, and so they have a much more pressing shopping/wish list of items. Unless a Warlock gets its hands on a very specific sub-set of rods, yes, it's going to suck. And no, I don't know why Wizards designed the class this way. (I would have thought relying on gear was the Artificer's schtick) And yes, it must be intentional, because Arcane Power didn't fix it much. [/QUOTE]
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What would fix warlocks?
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