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*Pathfinder & Starfinder
What would fix warlocks?
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<blockquote data-quote="BlindGeekUK" data-source="post: 4939471" data-attributes="member: 73849"><p>My son plays the warlock in our game, and has struggled to get any kills, so we came up with (and modified from other homebrew sources):</p><p> </p><p>New Class Features:</p><p> </p><p>Pact Dagger</p><p>Once per day, as a Minor action, you may slash yourself with the dagger (for the usual damage of your pact weapon, typically 1d4+Str mod+magical bonus). The damage counts as and replaces any magic bonus of the Pact Dagger for attack and damage rolls until the end of your next turn. There is no attack roll needed to slash yourself. The damage dealt cannot be healed until you take an extended rest.</p><p> </p><p>Deadly Curse</p><p>Once per day, after hitting a target under your Warlock’s Curse but before rolling damage, you may choose to automatically deal maximum Curse damage while using the wand. If this attack kills the target, you gain double the effect for your pact (Teleport up to 6 squares if Fey, gain double the temp HP if Infernal, and gain a +2 bonus for the Star Pact, etc)</p><p> </p><p>New feats:</p><p> </p><p>Vicious curse:</p><p>Benefit: The extra damage dice from your Warlock's Curse class feature increase from d6s to d8s</p><p>(basically replaces the rod in our campaign)</p><p> </p><p>Amplify Curse</p><p>Benefit: Gain 'Amplify Curse' at-will action</p><p> </p><p>Amplify Curse - At-Will</p><p>Minor Action, Personal, Arcane</p><p>The extra damage die from your Warlock's Curse class feature increases a size (from d6 to d8, d8 to d10 etc), but you do not gain the benefit of your Pact Boon if you reduce the target to 0 hit points. </p><p> </p><p>Sacrificial Curse</p><p>Benefit: Once per encounter, by sacrificing a healing surge, the next time you apply your Warlocks Curse it does double damage OR maximum damage.</p><p> </p><p>Eldritch Chain</p><p>Benefit: When you hit a target with your eldritch blast spell, adjacent enemies take half the damage you dealt to the original target from the eldritch blast spell itself. Extra damage from your warlock’s curse, some other feature or item is not inflicted on the adjacent enemies.</p></blockquote><p></p>
[QUOTE="BlindGeekUK, post: 4939471, member: 73849"] My son plays the warlock in our game, and has struggled to get any kills, so we came up with (and modified from other homebrew sources): New Class Features: Pact Dagger Once per day, as a Minor action, you may slash yourself with the dagger (for the usual damage of your pact weapon, typically 1d4+Str mod+magical bonus). The damage counts as and replaces any magic bonus of the Pact Dagger for attack and damage rolls until the end of your next turn. There is no attack roll needed to slash yourself. The damage dealt cannot be healed until you take an extended rest. Deadly Curse Once per day, after hitting a target under your Warlock’s Curse but before rolling damage, you may choose to automatically deal maximum Curse damage while using the wand. If this attack kills the target, you gain double the effect for your pact (Teleport up to 6 squares if Fey, gain double the temp HP if Infernal, and gain a +2 bonus for the Star Pact, etc) New feats: Vicious curse: Benefit: The extra damage dice from your Warlock's Curse class feature increase from d6s to d8s (basically replaces the rod in our campaign) Amplify Curse Benefit: Gain 'Amplify Curse' at-will action Amplify Curse - At-Will Minor Action, Personal, Arcane The extra damage die from your Warlock's Curse class feature increases a size (from d6 to d8, d8 to d10 etc), but you do not gain the benefit of your Pact Boon if you reduce the target to 0 hit points. Sacrificial Curse Benefit: Once per encounter, by sacrificing a healing surge, the next time you apply your Warlocks Curse it does double damage OR maximum damage. Eldritch Chain Benefit: When you hit a target with your eldritch blast spell, adjacent enemies take half the damage you dealt to the original target from the eldritch blast spell itself. Extra damage from your warlock’s curse, some other feature or item is not inflicted on the adjacent enemies. [/QUOTE]
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What would fix warlocks?
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