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*Pathfinder & Starfinder
What would fix warlocks?
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<blockquote data-quote="Minigiant" data-source="post: 4943083" data-attributes="member: 63508"><p>About Starlock's ability scores.</p><p> </p><p>INT only affects AC in light armor (which starlock's jump out of) and secondary effect on encount powers.</p><p>Now look at half of those secondary effects of star powers, most of them suck until epic.</p><p>A Starlock really doesn't need INT higher than 12. </p><p> </p><p>-Will 'til EOT</p><p>-AC 'til EOT</p><p>-to attack roll when enemy rolls twice.</p><p>+damage to secondary attack</p><p>+vulnerability 'til EOT</p><p>Teleport range</p><p> </p><p>Not worth nerfing your whole build.</p><p> </p><p>There are many more aspects of striker than just damage.</p><p>Safety: How well the class can discourage enemies from attacking it.</p><p>Accuracy: How much difficulty the class has at attacking enemies in the prefered conditions. </p><p>Toughness: The classes overall defense</p><p> </p><p>If I were to compare a warlock to a rogue </p><p> </p><p>Warlock</p><p>Damage: 2/5</p><p>Safety: 5/5 </p><p>Accuracy: 4/5</p><p>Toughness: 3/5</p><p> </p><p>Rogue</p><p>Damage: 4/5</p><p>Safety: 3/5 </p><p>Accuracy: 2/5</p><p>Toughness: 4/5</p><p> </p><p>The strength a warlock is that it can nova with any fear. They can hit their cursed enemy at range and the enemy can't or won't want to hit back. A warlock should never get to 25% HP unless she get ganged up on or goes into melee.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 4943083, member: 63508"] About Starlock's ability scores. INT only affects AC in light armor (which starlock's jump out of) and secondary effect on encount powers. Now look at half of those secondary effects of star powers, most of them suck until epic. A Starlock really doesn't need INT higher than 12. -Will 'til EOT -AC 'til EOT -to attack roll when enemy rolls twice. +damage to secondary attack +vulnerability 'til EOT Teleport range Not worth nerfing your whole build. There are many more aspects of striker than just damage. Safety: How well the class can discourage enemies from attacking it. Accuracy: How much difficulty the class has at attacking enemies in the prefered conditions. Toughness: The classes overall defense If I were to compare a warlock to a rogue Warlock Damage: 2/5 Safety: 5/5 Accuracy: 4/5 Toughness: 3/5 Rogue Damage: 4/5 Safety: 3/5 Accuracy: 2/5 Toughness: 4/5 The strength a warlock is that it can nova with any fear. They can hit their cursed enemy at range and the enemy can't or won't want to hit back. A warlock should never get to 25% HP unless she get ganged up on or goes into melee. [/QUOTE]
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What would fix warlocks?
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