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What would fix warlocks?
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<blockquote data-quote="Eric Finley" data-source="post: 4943287" data-attributes="member: 83401"><p>The only thing I'd like to see is for them to have more options available in terms of At-Wills. The fact that they didn't release a set of one-per-pact alternate At-Wills in AP is tragic; that really should have been one of the #1 priorities for that book. (And the Star Pact one would, of course, be Cha-based.)</p><p></p><p>You could also reintroduce the deleted feat "Accursed Accuracy" - it was in the CB for a while after Arcane Power came out, but hadn't actually made it into the book. You ignore concealment and total concealment when attacking a cursed target. Simple, strong (invisibility minus total concealment is just a game of "guess which square I'm in!"), and unique.</p><p></p><p>Lastly, and this is true for all implements, <em>make weapons-as-implements not so stupidly optimal!</em> Superior implements (coming in PHB3, they promise us) should help with this. Stripping the ridiculous stat requirements on Dark Fury and the like would also be a big help - that or put Implement Focus in, goofballs. In the meanwhile, though, DMs can easily just import (or take inspiration from) the weapon enchantments to make custom rods and so forth for their specific PCs. And in fact, just in general, tuning your custom items is a great way to do this anyway.</p><p></p><p>(For instance, taking a leaf from the Potion Bandolier and Deep-Pocket Cloak, my game will soon include a "meta-Rod" which is shaped like a single Rod but which can contain the properties of up to half a dozen; it bears the stats of one at a time and can be swapped once per round as a free action. Quickcurse -> Corruption <-> Mercurial, for example. Effectively this is a Potion Bandolier for rods... with the "draw/store" reskinned into simply changing properties.)</p></blockquote><p></p>
[QUOTE="Eric Finley, post: 4943287, member: 83401"] The only thing I'd like to see is for them to have more options available in terms of At-Wills. The fact that they didn't release a set of one-per-pact alternate At-Wills in AP is tragic; that really should have been one of the #1 priorities for that book. (And the Star Pact one would, of course, be Cha-based.) You could also reintroduce the deleted feat "Accursed Accuracy" - it was in the CB for a while after Arcane Power came out, but hadn't actually made it into the book. You ignore concealment and total concealment when attacking a cursed target. Simple, strong (invisibility minus total concealment is just a game of "guess which square I'm in!"), and unique. Lastly, and this is true for all implements, [I]make weapons-as-implements not so stupidly optimal![/I] Superior implements (coming in PHB3, they promise us) should help with this. Stripping the ridiculous stat requirements on Dark Fury and the like would also be a big help - that or put Implement Focus in, goofballs. In the meanwhile, though, DMs can easily just import (or take inspiration from) the weapon enchantments to make custom rods and so forth for their specific PCs. And in fact, just in general, tuning your custom items is a great way to do this anyway. (For instance, taking a leaf from the Potion Bandolier and Deep-Pocket Cloak, my game will soon include a "meta-Rod" which is shaped like a single Rod but which can contain the properties of up to half a dozen; it bears the stats of one at a time and can be swapped once per round as a free action. Quickcurse -> Corruption <-> Mercurial, for example. Effectively this is a Potion Bandolier for rods... with the "draw/store" reskinned into simply changing properties.) [/QUOTE]
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