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What would fix warlocks?
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<blockquote data-quote="jstomel" data-source="post: 4956988" data-attributes="member: 84624"><p>I don't know. One of the advantages of the warlock is easy access to a range of abilities that target non-AC defense values. A human warlock can easily start with at-wills targeting reflex, fort and will. Chances are pretty good that any monster is going to have at least one defense that is significantly below it's AC value. A well constructed warlock will on average do less damage per hit than a ranger or rogue of equal level, but with proper knowledge and forethought they should be able to find the weakness of any enemy and exploit it somehow. If a ranger goes up against a high AC tank he's pretty much screwed. A warlock will just hammer away at reflex or will, whichever is lower. In addition, warlocks have access to a much wider range of damage types than any other striker. This means that if a monster has a vulnerability to a particular type of damage the warlock can usually exploit that. Obviously, a well functioning warlock needs to maintain a good stock of lore proficiencies to make the best use of it's versatility. In conclusion, the warlock can be a high hit rate damage dealing machine if it is played by someone with the patience and tenacity to min-max the hell out of it. It's not a good class for newbies or people who don't want to spend a lot of time thinking about tactics during combat.</p></blockquote><p></p>
[QUOTE="jstomel, post: 4956988, member: 84624"] I don't know. One of the advantages of the warlock is easy access to a range of abilities that target non-AC defense values. A human warlock can easily start with at-wills targeting reflex, fort and will. Chances are pretty good that any monster is going to have at least one defense that is significantly below it's AC value. A well constructed warlock will on average do less damage per hit than a ranger or rogue of equal level, but with proper knowledge and forethought they should be able to find the weakness of any enemy and exploit it somehow. If a ranger goes up against a high AC tank he's pretty much screwed. A warlock will just hammer away at reflex or will, whichever is lower. In addition, warlocks have access to a much wider range of damage types than any other striker. This means that if a monster has a vulnerability to a particular type of damage the warlock can usually exploit that. Obviously, a well functioning warlock needs to maintain a good stock of lore proficiencies to make the best use of it's versatility. In conclusion, the warlock can be a high hit rate damage dealing machine if it is played by someone with the patience and tenacity to min-max the hell out of it. It's not a good class for newbies or people who don't want to spend a lot of time thinking about tactics during combat. [/QUOTE]
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