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*Pathfinder & Starfinder
What would fix warlocks?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 4957010" data-attributes="member: 82106"><p>Well.... In defense of the warlock you could look at it this way:</p><p></p><p>A starlock has a bonus based on pact boon, which while it won't be available every round can add at least +1 to many of their attacks. My observation is it triggers about 1/3 of the time for +1 or sometimes +2. </p><p></p><p>All warlocks have Prime Shot. Its pretty situational, but it does help if the player works it a bit and all warlocks have Shadow Walk plus Fey and Infernal 'locks have additional features to enhance their defenses so they can utilize this feature effectively.</p><p></p><p>To start with pretty much all warlock powers are targeting NADs, so that puts them even with +2 prof weapon users. An FWT fighter using a +3 prof weapon is basically going to have +2 all the time by comparison. Likewise a rogue will have +1 if using a dagger plus another +1 due to his +3 prof weapon and may be targetting NADs for at most +4 relative to a warlock.</p><p></p><p>So yeah, warlocks aren't the most accurate character in the game by default. OTOH they CAN do some things about that. Since they have access to weaplements they do have the best possible feat selection for boosting to-hit. It won't help them vs other strikers at really low levels, but it does seem to equalize things a good bit as they go up, if the player is careful in their pick of feats.</p><p></p><p>It is worth noting too that warlock powers tend to be pretty potent. </p><p></p><p>I think one of the difficulties with tweaking warlocks is that IF they are optimally played they're in no need of help. If played at a mediocre level they tend to be a bit weak, but its a fairly fine line between them and other strikers. The quandry is, what do you do? Giving them a straight up +1 to-hit is maybe about right for a lot of average players, but for the real warlock experts and even the average guys when they hit higher levels it could be too much. I'd almost be more tempted to give them one of the several feats that will buff them up as a bonus feat if you feel the need. </p><p></p><p>On the other hand it kind of seems like the WotC solution of handing them some VERY nice item based upgrades is a pretty good solution too. For a player struggling with their build a nice Rod of Curse Spamming tossed in at level 1 can do the trick, while a player who isn't having any trouble can live without it for a while.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4957010, member: 82106"] Well.... In defense of the warlock you could look at it this way: A starlock has a bonus based on pact boon, which while it won't be available every round can add at least +1 to many of their attacks. My observation is it triggers about 1/3 of the time for +1 or sometimes +2. All warlocks have Prime Shot. Its pretty situational, but it does help if the player works it a bit and all warlocks have Shadow Walk plus Fey and Infernal 'locks have additional features to enhance their defenses so they can utilize this feature effectively. To start with pretty much all warlock powers are targeting NADs, so that puts them even with +2 prof weapon users. An FWT fighter using a +3 prof weapon is basically going to have +2 all the time by comparison. Likewise a rogue will have +1 if using a dagger plus another +1 due to his +3 prof weapon and may be targetting NADs for at most +4 relative to a warlock. So yeah, warlocks aren't the most accurate character in the game by default. OTOH they CAN do some things about that. Since they have access to weaplements they do have the best possible feat selection for boosting to-hit. It won't help them vs other strikers at really low levels, but it does seem to equalize things a good bit as they go up, if the player is careful in their pick of feats. It is worth noting too that warlock powers tend to be pretty potent. I think one of the difficulties with tweaking warlocks is that IF they are optimally played they're in no need of help. If played at a mediocre level they tend to be a bit weak, but its a fairly fine line between them and other strikers. The quandry is, what do you do? Giving them a straight up +1 to-hit is maybe about right for a lot of average players, but for the real warlock experts and even the average guys when they hit higher levels it could be too much. I'd almost be more tempted to give them one of the several feats that will buff them up as a bonus feat if you feel the need. On the other hand it kind of seems like the WotC solution of handing them some VERY nice item based upgrades is a pretty good solution too. For a player struggling with their build a nice Rod of Curse Spamming tossed in at level 1 can do the trick, while a player who isn't having any trouble can live without it for a while. [/QUOTE]
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