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What would get you to use psionics?
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<blockquote data-quote="Delemental" data-source="post: 1041020" data-attributes="member: 5203"><p>In my experience, many (perhaps most) DMs out there do not allow psionics in their campaigns. Even I have banned it from games I ran - though in my case it was because I was DMing for the first time in years, with rules I wasn't familiar with (3.0) and didn't want the extra headache.</p><p></p><p>That said, however, I like the idea of psionics, and personally think that the current manifestation is a lot better than previous editions in terms of meshing with the core rules. Perhaps not perfect, but by admission I have no personal experience with 3.0 psionic rules.</p><p></p><p>So, in your particular case, what would convince you to let a player play a psionic character if you normally don't allow it? In my case, what holds me back is the feeling that you must have psionic opponents and items in your world - that a psionic PC can't exist in a vacuum. But this means more work for the benefit of one player - all the other players won't care much if the BBEG is a psion or a sorceror, until said BBEG is dead and his treasure consists of nothing but dorjes and psicrystals. One option I've considered is to take out the entire psychic combat system and just run with the powers - though this makes psionic characters almost the same as sorcerors.</p><p></p><p>So what little (or big) change would get you to say "yes" when a player asks to play a psion? If you'd never, ever consider it, why? If you already allow psionics in your game, what changes have you made (if any)?</p></blockquote><p></p>
[QUOTE="Delemental, post: 1041020, member: 5203"] In my experience, many (perhaps most) DMs out there do not allow psionics in their campaigns. Even I have banned it from games I ran - though in my case it was because I was DMing for the first time in years, with rules I wasn't familiar with (3.0) and didn't want the extra headache. That said, however, I like the idea of psionics, and personally think that the current manifestation is a lot better than previous editions in terms of meshing with the core rules. Perhaps not perfect, but by admission I have no personal experience with 3.0 psionic rules. So, in your particular case, what would convince you to let a player play a psionic character if you normally don't allow it? In my case, what holds me back is the feeling that you must have psionic opponents and items in your world - that a psionic PC can't exist in a vacuum. But this means more work for the benefit of one player - all the other players won't care much if the BBEG is a psion or a sorceror, until said BBEG is dead and his treasure consists of nothing but dorjes and psicrystals. One option I've considered is to take out the entire psychic combat system and just run with the powers - though this makes psionic characters almost the same as sorcerors. So what little (or big) change would get you to say "yes" when a player asks to play a psion? If you'd never, ever consider it, why? If you already allow psionics in your game, what changes have you made (if any)? [/QUOTE]
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What would get you to use psionics?
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