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What would get you to use psionics?
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<blockquote data-quote="SkidAce" data-source="post: 1042831" data-attributes="member: 7706"><p>I am the rarity. I have always used it. Here's the explanation.</p><p>(And I know there are logic flaws, but it has worked with various mods since first edition.)</p><p></p><p>Fantasy Campaign.</p><p></p><p>Magic is manipulating the multi-verse. Either thru knowledge (arcane) or granted (divine). Psionics is changing the multiverse by force of will. (And in the begining there was nothing..until the Will moved across the void etc etc.) Psionics is the advanced or ultimate magic. So I use the psionics is different rule in my current campaign.</p><p></p><p>So wizards use magic, clerics use magic.</p><p></p><p>An ancient race uses psionics. Some races in my world are descended from them. So psionics are in some creatures bloodlines. Generally after exploring the ruins of an ancient civilization some characters seem to aquire strange powers. (a psionic ability). Thats usually it.</p><p></p><p>..a warrior once got telekiness..he was a fun character.</p><p></p><p>On ocassion strange relics are found that have similiar powers to magic but are "different". Mostly the PCs never knew they had a psionic item...they thought it was magic.</p><p></p><p>When someone plays a straight psionisicst...it's up to the player how to explain his abilities to the world..99% think it's magic.</p><p>These characters usually have a blast discivering the back story to psionics in my world...and of course the psionic NPCs in the background of the world notice their endevers...hehe.</p><p></p><p>Helps against mind flayers and aboleths too...MAJOR ancient bad guys in my world.</p><p></p><p>The theme for godhood in my world (never has happened, but a good flavor story for the players...has disturbed some clerics though) is this, you need two things to be a god...worshipers (absorbing some of their WILL) and psionics (WILL of your own).</p><p></p><p>Gets fuzzy here but at my campaign levels it hasnt mattered (max has been 18 - 20 group) Godpower as expressed by their natural ablities...i.e. senses, immortality, is the ultimate expression of pure will. So why doesn't each god have levels of psionics? I don't know...dont care...by the time they become gods its a mystery...maybe magic and psionics are the same and they use whatever they chose transparently.</p><p></p><p>Never had any problems with this system...does psionic power bypass magic defenses....like butter, do psionics rule the world? they might...the players don't know.</p><p></p><p>Dragons like psionics too...might just explain why they don't need material components ehh?</p><p></p><p>Works for me, thanks for reading.</p><p></p><p>SkidAce</p></blockquote><p></p>
[QUOTE="SkidAce, post: 1042831, member: 7706"] I am the rarity. I have always used it. Here's the explanation. (And I know there are logic flaws, but it has worked with various mods since first edition.) Fantasy Campaign. Magic is manipulating the multi-verse. Either thru knowledge (arcane) or granted (divine). Psionics is changing the multiverse by force of will. (And in the begining there was nothing..until the Will moved across the void etc etc.) Psionics is the advanced or ultimate magic. So I use the psionics is different rule in my current campaign. So wizards use magic, clerics use magic. An ancient race uses psionics. Some races in my world are descended from them. So psionics are in some creatures bloodlines. Generally after exploring the ruins of an ancient civilization some characters seem to aquire strange powers. (a psionic ability). Thats usually it. ..a warrior once got telekiness..he was a fun character. On ocassion strange relics are found that have similiar powers to magic but are "different". Mostly the PCs never knew they had a psionic item...they thought it was magic. When someone plays a straight psionisicst...it's up to the player how to explain his abilities to the world..99% think it's magic. These characters usually have a blast discivering the back story to psionics in my world...and of course the psionic NPCs in the background of the world notice their endevers...hehe. Helps against mind flayers and aboleths too...MAJOR ancient bad guys in my world. The theme for godhood in my world (never has happened, but a good flavor story for the players...has disturbed some clerics though) is this, you need two things to be a god...worshipers (absorbing some of their WILL) and psionics (WILL of your own). Gets fuzzy here but at my campaign levels it hasnt mattered (max has been 18 - 20 group) Godpower as expressed by their natural ablities...i.e. senses, immortality, is the ultimate expression of pure will. So why doesn't each god have levels of psionics? I don't know...dont care...by the time they become gods its a mystery...maybe magic and psionics are the same and they use whatever they chose transparently. Never had any problems with this system...does psionic power bypass magic defenses....like butter, do psionics rule the world? they might...the players don't know. Dragons like psionics too...might just explain why they don't need material components ehh? Works for me, thanks for reading. SkidAce [/QUOTE]
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