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What Would Happen If (Almost) Nobody Paid for RPGs?
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<blockquote data-quote="resistor" data-source="post: 4747299" data-attributes="member: 9142"><p>Nice choice, since a compiler is actually what I work on. ;-)</p><p></p><p>While that's nice in theory, it's never that simple, even when talking about software. The answer is always "it depends." The compiler I work on is faster for some workloads, while other compilers are faster than it at other things. Similarly, each has some areas of code quality in which they out perform the other. All of these boil down to under-the-hood differences in the design decisions.</p><p></p><p>To pull an example from operating systems, FreeBSD and Linux differ in how they do kernel-userspace thread mapping. Linux uses 1-1 mapping, while FreeBSD uses M-N mapping. M-N mapping is theoretically more efficiently, but is harder to get right, and loses its efficiency edge if not well tuned. So the answer to which one is better for threading? "It depends." What really matter is "Is it better for running the programs I care about?"</p><p></p><p>This all seems <em>very</em> analogous to the world of RPGs. There are SOME quantifiable attributes (rules-heavy vs. rules-light, conflict vs. task resolution, etc.), a lot of it comes down to "how well does it meet your own personal goals." If you goals are to have a game that plays fast and light, you might like system X. If you want something very detail-oriented, try system Y.</p></blockquote><p></p>
[QUOTE="resistor, post: 4747299, member: 9142"] Nice choice, since a compiler is actually what I work on. ;-) While that's nice in theory, it's never that simple, even when talking about software. The answer is always "it depends." The compiler I work on is faster for some workloads, while other compilers are faster than it at other things. Similarly, each has some areas of code quality in which they out perform the other. All of these boil down to under-the-hood differences in the design decisions. To pull an example from operating systems, FreeBSD and Linux differ in how they do kernel-userspace thread mapping. Linux uses 1-1 mapping, while FreeBSD uses M-N mapping. M-N mapping is theoretically more efficiently, but is harder to get right, and loses its efficiency edge if not well tuned. So the answer to which one is better for threading? "It depends." What really matter is "Is it better for running the programs I care about?" This all seems [I]very[/I] analogous to the world of RPGs. There are SOME quantifiable attributes (rules-heavy vs. rules-light, conflict vs. task resolution, etc.), a lot of it comes down to "how well does it meet your own personal goals." If you goals are to have a game that plays fast and light, you might like system X. If you want something very detail-oriented, try system Y. [/QUOTE]
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