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What Would Happen if Fiends Came to Fill the "Low CR Monsters" Niche?
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<blockquote data-quote="Jer" data-source="post: 8524003" data-attributes="member: 19857"><p>I've been doing this in my current 13th Age campaign, though instead of using existing fiends I just use the stats for orcs, goblins, bugbears, and hobgoblins and map them to different kinds of Chaos Demons. Keeps the difficulty levels the same, and makes it really easy to adapt published adventure sites to my own game.</p><p></p><p>I've done similar things in my campaigns for a long time - I like having enemies who can be beat up without moral quandary for the times when that's needed. I use low-level undead and constructs to fill similar roles when demons don't feel quite right for the scenario. I've had previous campaigns where orcs and goblins were basically fungal creatures that exuded from an alien fungus and had no minds of their own, and where they were constructed from slime by evil wizards to act as their minions.</p><p></p><p></p><p>I mean, we had sympathetic demons in Planescape in the 90s, so that ship has sailed for D&D.</p><p></p><p>Also the kids have manga these days and "sympathetic demon" is basically a trope. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>But IMO the trick to having low-level demons as foes is that you want them to be either engines of pure chaos or basically mindless under the control of someone else. In my current campaign the real bad guys are the Demon Empire - they're an expansionist human-centric empire that uses demons for their dirty work. The demons themselves don't really have a personality - they're chaos energy that has transformed some animal body into a form it can use to destroy things. Personalities are reserved for the more powerful demons, not the minor ones.</p></blockquote><p></p>
[QUOTE="Jer, post: 8524003, member: 19857"] I've been doing this in my current 13th Age campaign, though instead of using existing fiends I just use the stats for orcs, goblins, bugbears, and hobgoblins and map them to different kinds of Chaos Demons. Keeps the difficulty levels the same, and makes it really easy to adapt published adventure sites to my own game. I've done similar things in my campaigns for a long time - I like having enemies who can be beat up without moral quandary for the times when that's needed. I use low-level undead and constructs to fill similar roles when demons don't feel quite right for the scenario. I've had previous campaigns where orcs and goblins were basically fungal creatures that exuded from an alien fungus and had no minds of their own, and where they were constructed from slime by evil wizards to act as their minions. I mean, we had sympathetic demons in Planescape in the 90s, so that ship has sailed for D&D. Also the kids have manga these days and "sympathetic demon" is basically a trope. :) But IMO the trick to having low-level demons as foes is that you want them to be either engines of pure chaos or basically mindless under the control of someone else. In my current campaign the real bad guys are the Demon Empire - they're an expansionist human-centric empire that uses demons for their dirty work. The demons themselves don't really have a personality - they're chaos energy that has transformed some animal body into a form it can use to destroy things. Personalities are reserved for the more powerful demons, not the minor ones. [/QUOTE]
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What Would Happen if Fiends Came to Fill the "Low CR Monsters" Niche?
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