Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What would happen if we got rid of opportunity attacks
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Don Durito" data-source="post: 8157934" data-attributes="member: 6687260"><p>I ran Castles and Crusades years ago which stripped out attacks of opportunity - but I never did anything with miniatures (why would you when they matter so little?) just theatre of the mind or the occasional locational sketch.</p><p></p><p>This is basically the main result as far as I can see - to make the game less miniature dependent - so It would seem odd to strip them out and then to keep using miniatures.</p><p></p><p>The thing to remember is that the grid gives weird results. It's perfectly rules legal for example to disengage, move your speed through a door and then object interaction the door closed. You can also run around three people who are standing still and do something (perhaps pull a level to open a pit or something) which they would logically try to prevent you doing, while they stand perfectly frozen in place.</p><p></p><p>If you can move without any restriction then this becomes more of an issue. If it was theatre of the mind and someone breaks free and turns to run it would tend to be assumed that the PC is immediately following*. Basically if there are no rules for common sense restriction on movement then the GM (if they're any good) has to override the rules and the utility of the grid is further degraded - what exactly is it there for then?</p><p></p><p>*GM: He turns to close the door in your face.</p><p>Player: I leap forward and try to shoulder charge the door preventing it being closed.</p><p>GM: ok make a roll.</p></blockquote><p></p>
[QUOTE="Don Durito, post: 8157934, member: 6687260"] I ran Castles and Crusades years ago which stripped out attacks of opportunity - but I never did anything with miniatures (why would you when they matter so little?) just theatre of the mind or the occasional locational sketch. This is basically the main result as far as I can see - to make the game less miniature dependent - so It would seem odd to strip them out and then to keep using miniatures. The thing to remember is that the grid gives weird results. It's perfectly rules legal for example to disengage, move your speed through a door and then object interaction the door closed. You can also run around three people who are standing still and do something (perhaps pull a level to open a pit or something) which they would logically try to prevent you doing, while they stand perfectly frozen in place. If you can move without any restriction then this becomes more of an issue. If it was theatre of the mind and someone breaks free and turns to run it would tend to be assumed that the PC is immediately following*. Basically if there are no rules for common sense restriction on movement then the GM (if they're any good) has to override the rules and the utility of the grid is further degraded - what exactly is it there for then? *GM: He turns to close the door in your face. Player: I leap forward and try to shoulder charge the door preventing it being closed. GM: ok make a roll. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What would happen if we got rid of opportunity attacks
Top