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What would happen if your character or your PCs had an 18 in every stat?
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<blockquote data-quote="random user" data-source="post: 1597864" data-attributes="member: 16581"><p>Having run a fairly high stat game, I would say from the DM side:</p><p></p><p>- all players can do most things. Say you set something at a DC20 spot. Even untrained, each player will have a 25% chance of success. The more players you have, the higher you have to make DC's for them to mean anything.</p><p></p><p>- Multi-classing and prestige classes: the tradeoffs one usually has to decide between no longer apply. Some prestige classes take into account the fact that not all of your stats can be high, so there is usually more synergy with base classes which share some of the stats. If all your stats are 18, you can turn a wizard into a PrC fighting type class without any problems that you might otherwise have.</p><p></p><p>- in general it will be harder to kill your pc's with normal monsters, and you will have to walk a finer line to not kill them (without giving them a fighting chance). Wizards get d4+4 hp. This makes them a lot sturdier than most spellcasters.</p><p></p><p>From a player perspective:</p><p></p><p>- some people have said that they would get easily bored. If you say such in the same vein you would be if you were forced to play a Paladin of a specific god, then you'll have no argument from me.</p><p></p><p>If you are just saying this because you think that a character with no disadvantages is boring, well... I ask you, why? Do you feel it is necessary to have low stats to roleplay personality? IMO personality and failings come from within, not from some arbitrary number. You can play someone with straight 18's with a phobia, who is lazy, who is arrogant, who is nice, etc etc. If you think you won't be challenged, I submit to you that there are many DM's who think they can challenge you with any kind of character you make (at least, I have heard that implied many times on various threads on this board, and I'm inclined to believe it).</p><p></p><p>If you have a DM who is willing to give you straight 18's, and isn't inexperienced or just running a munchkin campaign, I urge you to give your DM the benefit of the doubt.</p><p></p><p>In terms of which class/race, I don't think it matters too much. The most min/max from a traditional standpoint would be a half-orc, since a 16 int and cha still are good but usually not too valuable, and a 20 str is nice. It strongly depends on the campaign though. Humans are good because if you want to take a couple classes here or there you can do so with no penalty for multiclassing.</p><p></p><p>As to how you react to society, I think you can react however you want. You can be haughty or humble, nice or vindictive, regardless of your stats. Society in general would probably revere you though, absent any other strong characteristics (perhaps they would fear you instead if they were your enemy).</p></blockquote><p></p>
[QUOTE="random user, post: 1597864, member: 16581"] Having run a fairly high stat game, I would say from the DM side: - all players can do most things. Say you set something at a DC20 spot. Even untrained, each player will have a 25% chance of success. The more players you have, the higher you have to make DC's for them to mean anything. - Multi-classing and prestige classes: the tradeoffs one usually has to decide between no longer apply. Some prestige classes take into account the fact that not all of your stats can be high, so there is usually more synergy with base classes which share some of the stats. If all your stats are 18, you can turn a wizard into a PrC fighting type class without any problems that you might otherwise have. - in general it will be harder to kill your pc's with normal monsters, and you will have to walk a finer line to not kill them (without giving them a fighting chance). Wizards get d4+4 hp. This makes them a lot sturdier than most spellcasters. From a player perspective: - some people have said that they would get easily bored. If you say such in the same vein you would be if you were forced to play a Paladin of a specific god, then you'll have no argument from me. If you are just saying this because you think that a character with no disadvantages is boring, well... I ask you, why? Do you feel it is necessary to have low stats to roleplay personality? IMO personality and failings come from within, not from some arbitrary number. You can play someone with straight 18's with a phobia, who is lazy, who is arrogant, who is nice, etc etc. If you think you won't be challenged, I submit to you that there are many DM's who think they can challenge you with any kind of character you make (at least, I have heard that implied many times on various threads on this board, and I'm inclined to believe it). If you have a DM who is willing to give you straight 18's, and isn't inexperienced or just running a munchkin campaign, I urge you to give your DM the benefit of the doubt. In terms of which class/race, I don't think it matters too much. The most min/max from a traditional standpoint would be a half-orc, since a 16 int and cha still are good but usually not too valuable, and a 20 str is nice. It strongly depends on the campaign though. Humans are good because if you want to take a couple classes here or there you can do so with no penalty for multiclassing. As to how you react to society, I think you can react however you want. You can be haughty or humble, nice or vindictive, regardless of your stats. Society in general would probably revere you though, absent any other strong characteristics (perhaps they would fear you instead if they were your enemy). [/QUOTE]
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What would happen if your character or your PCs had an 18 in every stat?
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