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What would have to be done to 3.5 D&D if you removed skills and feats?
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<blockquote data-quote="Philotomy Jurament" data-source="post: 3134498" data-attributes="member: 20854"><p>Feat-like manuevers or tasks are often handled with the same mechanic as skills in C&C: the "SIEGE engine." Basically, the DM assigns a target number (based on difficulty, circumstances, and whether or not the ability in question is "prime"), and the player makes an ability check to see if they can pull it off. The major difference is that there are no "feat trees," and you don't need to have a feat "picked" and written down on your sheet to try it: you're free to try whatever you like. Obviously, that means DM judgment weighs heavier, but if you're looking at stripping out skills and feats, that's probably not a downside for you.</p><p></p><p>In stripping skills & feats out of 3.5, your main adjustment would need to be balance. You might consider junking the idea of "balance each class at every level," and return to the older concept of "classes are allowed to have different power curves." The game way to balance the different power curves is to use different XP advancement tables: weaker classes advance faster. The current wisdom is that unified XP advancement is superior, but I disagree. I think both methods have their problems, but separate XP tables makes things easy to tweak without "shaking the jello" across the entire system. I prefer it. YMMV.</p><p></p><p>My recommendation is to save yourself the trouble of hacking 3.5 and give <a href="http://www.trolllord.com/newsite/cnc/index.html" target="_blank">C&C</a> a try: it's done the hard work for you, already. Resist the tempation to tweak and add to C&C until you've run it for a bit. I think it plays great as-is, but it has a different mind-set from 3.5, so it might take some adjustment in the way you think about running the game. Alternatively, you could run B/X or BECMI, or OAD&D(1E). If you don't want to buy any rulebooks there's <a href="http://www.knights-n-knaves.com/osric/" target="_blank">OSRIC</a> or <a href="http://www.basicfantasy.org/" target="_blank">Basic Fantasy</a>.</p></blockquote><p></p>
[QUOTE="Philotomy Jurament, post: 3134498, member: 20854"] Feat-like manuevers or tasks are often handled with the same mechanic as skills in C&C: the "SIEGE engine." Basically, the DM assigns a target number (based on difficulty, circumstances, and whether or not the ability in question is "prime"), and the player makes an ability check to see if they can pull it off. The major difference is that there are no "feat trees," and you don't need to have a feat "picked" and written down on your sheet to try it: you're free to try whatever you like. Obviously, that means DM judgment weighs heavier, but if you're looking at stripping out skills and feats, that's probably not a downside for you. In stripping skills & feats out of 3.5, your main adjustment would need to be balance. You might consider junking the idea of "balance each class at every level," and return to the older concept of "classes are allowed to have different power curves." The game way to balance the different power curves is to use different XP advancement tables: weaker classes advance faster. The current wisdom is that unified XP advancement is superior, but I disagree. I think both methods have their problems, but separate XP tables makes things easy to tweak without "shaking the jello" across the entire system. I prefer it. YMMV. My recommendation is to save yourself the trouble of hacking 3.5 and give [url=http://www.trolllord.com/newsite/cnc/index.html]C&C[/url] a try: it's done the hard work for you, already. Resist the tempation to tweak and add to C&C until you've run it for a bit. I think it plays great as-is, but it has a different mind-set from 3.5, so it might take some adjustment in the way you think about running the game. Alternatively, you could run B/X or BECMI, or OAD&D(1E). If you don't want to buy any rulebooks there's [url=http://www.knights-n-knaves.com/osric/]OSRIC[/url] or [url=http://www.basicfantasy.org/]Basic Fantasy[/url]. [/QUOTE]
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What would have to be done to 3.5 D&D if you removed skills and feats?
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