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What would have to be done to 3.5 D&D if you removed skills and feats?
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<blockquote data-quote="Wik" data-source="post: 3135047" data-attributes="member: 40177"><p>Um.</p><p></p><p>So, you have a group of players who like third edition... and you want to remove skills and feats from the game, as a way of compromise? It seems sort of ass backwards, to me. If you really want to speed up play, there are easier ways of doing it:</p><p></p><p>1) Get rid of a lot of feats, but keep them in the game. If a feat can't be resolved in "normal time" (in other words, the same amount of time that it would take for a character to normally make an attack roll) cut it out. Keep those "invisible feats" that I mentioned before, and let certain ones (Power Attack) in as well. And then get rid of all those dirty feats that add rule options to the game (Cleave, Rapid Shot, or whatever). That'll make things easier, while cutting down on the math.</p><p></p><p>2) Just maximize skills (in other words, PCs pick a number of skilsl equal to their skill points plus their int modifier at first level, and then when they make a skill check, their score is equal to their character level +3). </p><p></p><p>If you have a group that likes 3e, then simply cutting out skills and feats to make yourself happy is just robbing them. You're seriously better off either changing the rules as they currently exist to satisfy your need for a simpler system (I've been there, myself), or switching to OSRIC or C&C or something.</p></blockquote><p></p>
[QUOTE="Wik, post: 3135047, member: 40177"] Um. So, you have a group of players who like third edition... and you want to remove skills and feats from the game, as a way of compromise? It seems sort of ass backwards, to me. If you really want to speed up play, there are easier ways of doing it: 1) Get rid of a lot of feats, but keep them in the game. If a feat can't be resolved in "normal time" (in other words, the same amount of time that it would take for a character to normally make an attack roll) cut it out. Keep those "invisible feats" that I mentioned before, and let certain ones (Power Attack) in as well. And then get rid of all those dirty feats that add rule options to the game (Cleave, Rapid Shot, or whatever). That'll make things easier, while cutting down on the math. 2) Just maximize skills (in other words, PCs pick a number of skilsl equal to their skill points plus their int modifier at first level, and then when they make a skill check, their score is equal to their character level +3). If you have a group that likes 3e, then simply cutting out skills and feats to make yourself happy is just robbing them. You're seriously better off either changing the rules as they currently exist to satisfy your need for a simpler system (I've been there, myself), or switching to OSRIC or C&C or something. [/QUOTE]
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What would have to be done to 3.5 D&D if you removed skills and feats?
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