Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What would have to be done to 3.5 D&D if you removed skills and feats?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Remathilis" data-source="post: 3138748" data-attributes="member: 7635"><p>True, and perhaps that is the biggest thing I dislike about C&C; there is no distinction between characters. Everyone is equally good at something if they have a similar ability score and class. It was one of my primary complaints in older editions of D&D as well. </p><p></p><p>For example, I say "I want to build a fighter who is a master of the bastard sword". Depending on the edition of D&D, the DM says...</p><p></p><p>OD&D: Ok. You're a master of a bastard sword, but that grants you no mechanical bonus over any other fighter.</p><p>First: Ok, take proficiency in bastard sword. Every other weapon has a -2 to hit with.</p><p>Second*: Ok. Spend another wp to become specialized. You get a +1 to hit, +2 to damage, and faster # of attacks.</p><p>Basic/Cyclopedia: Ok, continue selecting WP in bastard sword until you are a grand master with better damage dice, more attacks, and unique abilties as shown on this chart.</p><p>Skills and Powers: Ok. Spend some character points to become specialized, then a master, high master and finally grand master.</p><p>Third: Ok, take weapon focus, weapon specialization, improved critical, greater wf and wpn spec, and check out some of these feats in PH2...</p><p></p><p>The same can be said for thief skills, etc. The further back, the less mechanically that defined who you were. Some DMs love that (everyone is mechanically the same, RP the differences) others like those differences on their character sheet. </p><p></p><p>Anyway, back to the OP: I'm going to say you can't. Both are SO ingrained into 3.5 that you cannot remove them. Fighters, Bards, Rogues, Rangers, Wizards all rely on a skill or feat for some or all of there class abilities. Monks, Druids, Clerics, and Barbarians also take a hit. Really, only Paladins and Sorcerers seem pretty self-sufficient in that area. </p><p></p><p>Magical items would need to be reworked. The monster manual would be useless. Spells would need to be rewritten (Find Traps?) Racial traits would need adjustment. In short, you're re-writing the whole bloody thing. I'd say forget it and player either C&C or an older version of D&D at that point.</p><p></p><p>* Yes, I know Unearthed Arcana introduced Specialization first...</p></blockquote><p></p>
[QUOTE="Remathilis, post: 3138748, member: 7635"] True, and perhaps that is the biggest thing I dislike about C&C; there is no distinction between characters. Everyone is equally good at something if they have a similar ability score and class. It was one of my primary complaints in older editions of D&D as well. For example, I say "I want to build a fighter who is a master of the bastard sword". Depending on the edition of D&D, the DM says... OD&D: Ok. You're a master of a bastard sword, but that grants you no mechanical bonus over any other fighter. First: Ok, take proficiency in bastard sword. Every other weapon has a -2 to hit with. Second*: Ok. Spend another wp to become specialized. You get a +1 to hit, +2 to damage, and faster # of attacks. Basic/Cyclopedia: Ok, continue selecting WP in bastard sword until you are a grand master with better damage dice, more attacks, and unique abilties as shown on this chart. Skills and Powers: Ok. Spend some character points to become specialized, then a master, high master and finally grand master. Third: Ok, take weapon focus, weapon specialization, improved critical, greater wf and wpn spec, and check out some of these feats in PH2... The same can be said for thief skills, etc. The further back, the less mechanically that defined who you were. Some DMs love that (everyone is mechanically the same, RP the differences) others like those differences on their character sheet. Anyway, back to the OP: I'm going to say you can't. Both are SO ingrained into 3.5 that you cannot remove them. Fighters, Bards, Rogues, Rangers, Wizards all rely on a skill or feat for some or all of there class abilities. Monks, Druids, Clerics, and Barbarians also take a hit. Really, only Paladins and Sorcerers seem pretty self-sufficient in that area. Magical items would need to be reworked. The monster manual would be useless. Spells would need to be rewritten (Find Traps?) Racial traits would need adjustment. In short, you're re-writing the whole bloody thing. I'd say forget it and player either C&C or an older version of D&D at that point. * Yes, I know Unearthed Arcana introduced Specialization first... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What would have to be done to 3.5 D&D if you removed skills and feats?
Top