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What would have to be done to 3.5 D&D if you removed skills and feats?
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<blockquote data-quote="Philotomy Jurament" data-source="post: 3138913" data-attributes="member: 20854"><p>You left out primes. Primes have a huge impact on what your PC is good at. Say two fighters have the exact same ability scores, but Fighter #1 has Str, Con, and Cha prime, and Fighter #2 has Str, Dex, and Int prime. The first fighter is going to be a tough, hardy fellow who is an excellent leader and communicator. He's the big man on campus. He'll be very good at diplomacy, intimidation, etc. The second fighter is going to be the agile, quick-witted type. He's more likely to wear lighter armor, so he can take advantage of his agility. He'll also be good at intelligence-oriented stuff (knowledge checks, searching, et cetera). In game terms, Fighter #1 will have what amounts to a +6 bonus over fighter #2 in anything having to do with Con or Cha tasks, and Fighter #2 will have a +6 advantage over fighter #1 in anything having to do with Dex and Int. Primes affect saving throws, too, so a fighter with Wis prime is going to be much more resistant to certain spells, for example. </p><p></p><p>C&C's approach is much broader and less fine-grained that a detailed skill system, but I like the tradeoff. It's simple, flexible, and models most concepts pretty well. When you want to create a "dexterous fighter," you can do so with a very simple mechanic that still has real game impact, and is not so different from what you'd end up with using a fine-grained approach (where you'd spend points and get a lot of individual Dex skills).</p></blockquote><p></p>
[QUOTE="Philotomy Jurament, post: 3138913, member: 20854"] You left out primes. Primes have a huge impact on what your PC is good at. Say two fighters have the exact same ability scores, but Fighter #1 has Str, Con, and Cha prime, and Fighter #2 has Str, Dex, and Int prime. The first fighter is going to be a tough, hardy fellow who is an excellent leader and communicator. He's the big man on campus. He'll be very good at diplomacy, intimidation, etc. The second fighter is going to be the agile, quick-witted type. He's more likely to wear lighter armor, so he can take advantage of his agility. He'll also be good at intelligence-oriented stuff (knowledge checks, searching, et cetera). In game terms, Fighter #1 will have what amounts to a +6 bonus over fighter #2 in anything having to do with Con or Cha tasks, and Fighter #2 will have a +6 advantage over fighter #1 in anything having to do with Dex and Int. Primes affect saving throws, too, so a fighter with Wis prime is going to be much more resistant to certain spells, for example. C&C's approach is much broader and less fine-grained that a detailed skill system, but I like the tradeoff. It's simple, flexible, and models most concepts pretty well. When you want to create a "dexterous fighter," you can do so with a very simple mechanic that still has real game impact, and is not so different from what you'd end up with using a fine-grained approach (where you'd spend points and get a lot of individual Dex skills). [/QUOTE]
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What would have to be done to 3.5 D&D if you removed skills and feats?
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