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What would have to be done to 3.5 D&D if you removed skills and feats?
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<blockquote data-quote="Aaron L" data-source="post: 3139247" data-attributes="member: 926"><p>I dont know why you'd want to play 3E without skills and feats rather than just go with good old 1E. For me the character customization of 3E is so gosh darned great I couldnt even imagine wanting to take skills and feats out of the equation. Without them any character of a specific class is just the same as all others of that class. Sure, there are differences in personality and roleplaying, but thats just as true in 3E, and just as important. </p><p></p><p></p><p>I really dont see how taking away skills and feats would even simplify things to any great degree. Feats are simple. I mean really simple. I cant even imagine them being problematic. But if they are a problem for you, I'd say to just go with a different game. Taking away skills feats would neuter any class that depends on them, like Fighters and Rogues, and then that completely destroys the multiclassing (why would Fighters use the same XP table as Rangers or Barbarians now?) </p><p></p><p>It would really just strip so much out of 3E I would never want to play it. Feats are one of the greatest elements of 3E. Customizable class abilities, no two Fighters have to be the same anymore, only to be differentiated by what kinds of magic items they carry. People complain about the reliance on magic items now, taking away feats would make it so that all Fighters are mechanically the same as each other except for their magic, and I know I certainly want to be different from every other character of the same class, so I'd want even more magic to distinguish my Fighter from JoeBob's. And please dont say I'd have to rely on my imagination and actually roleplay the differences, Ive actually made people annoyed with the amount of detail, background information, and roleplaying I put into my characters. But you cant roleplay having unique skills of swordmastery when your attack bonus is the same as every other Fighter of your level and you cant use any special maneuvers. You cant roleplay special techniques with a glaive that let you use it in close quarters. </p><p></p><p></p><p>I'd say just play 1E, or I guess C&C or whatever. Better yet, HackMaster. But I'm honestly still baffled at what you think you'd gain by removing one of the best parts of the game.</p></blockquote><p></p>
[QUOTE="Aaron L, post: 3139247, member: 926"] I dont know why you'd want to play 3E without skills and feats rather than just go with good old 1E. For me the character customization of 3E is so gosh darned great I couldnt even imagine wanting to take skills and feats out of the equation. Without them any character of a specific class is just the same as all others of that class. Sure, there are differences in personality and roleplaying, but thats just as true in 3E, and just as important. I really dont see how taking away skills and feats would even simplify things to any great degree. Feats are simple. I mean really simple. I cant even imagine them being problematic. But if they are a problem for you, I'd say to just go with a different game. Taking away skills feats would neuter any class that depends on them, like Fighters and Rogues, and then that completely destroys the multiclassing (why would Fighters use the same XP table as Rangers or Barbarians now?) It would really just strip so much out of 3E I would never want to play it. Feats are one of the greatest elements of 3E. Customizable class abilities, no two Fighters have to be the same anymore, only to be differentiated by what kinds of magic items they carry. People complain about the reliance on magic items now, taking away feats would make it so that all Fighters are mechanically the same as each other except for their magic, and I know I certainly want to be different from every other character of the same class, so I'd want even more magic to distinguish my Fighter from JoeBob's. And please dont say I'd have to rely on my imagination and actually roleplay the differences, Ive actually made people annoyed with the amount of detail, background information, and roleplaying I put into my characters. But you cant roleplay having unique skills of swordmastery when your attack bonus is the same as every other Fighter of your level and you cant use any special maneuvers. You cant roleplay special techniques with a glaive that let you use it in close quarters. I'd say just play 1E, or I guess C&C or whatever. Better yet, HackMaster. But I'm honestly still baffled at what you think you'd gain by removing one of the best parts of the game. [/QUOTE]
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What would have to be done to 3.5 D&D if you removed skills and feats?
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