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What would have to be done to 3.5 D&D if you removed skills and feats?
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<blockquote data-quote="Kae'Yoss" data-source="post: 3139319" data-attributes="member: 4134"><p>"What would have to be done to 3.5 D&D if you removed skills and feats?"</p><p></p><p>- dig a hole, 6' deep, 6' long. Drop 3.5 D&D in. Put dirt back in. </p><p></p><p>Yes, if it's dead, bury it. And without Skills and Feats, I think you'd kill D&D.</p><p></p><p></p><p></p><p>There's other ways</p><p></p><p></p><p></p><p>As I said, I think it would kill it.</p><p></p><p></p><p></p><p>Let me take a guess. They have invested a lot into 3rd edition. That means they have bought new books with new feats (and sometimes with new skills). I don't think they'd like not having feats around a lot more than not playing D&D 3 at all.</p><p></p><p></p><p></p><p>And made up tables for benefits per ability score. And giving rogues "rogue abilities" which are percentile. And getting rid of attack bonuses, using a thing called "To Hit Armour Class 0" instead. And used 5 different, weird saves instead of the current ones. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>"No, we're not playing AD&D 2e. We play a houseruled 3e!"</p><p>"Why can't I play a rogue, then?"</p><p>"I decided they're called thief" </p><p></p><p> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p></p><p>Instead of getting rid of skills and feats, I'd look for ways to simplify the system:</p><p></p><p>Every character develops X skills. In those skills, his bonus is level plus ability score (or half level in the case of x-class skills, unless you want to do away with that concept). </p><p></p><p>If you have multiclassing going on, youll have to think of something there - maybe get the average number of skill points (say, you're fighter/rogue. fighter would get 2+int, rogue 8+, so you get 5+). If you have decent players, they won't abuse the system by playing a righter 19/rogue 1 with 5+. </p><p></p><p>Alternately, the fighter/rogue would get 2+ at his character level, and 6 (the difference between 2+ and 8+) only at his rogue class level.</p><p></p><p>Do away with skill focus and the +2/+2 feats, and you're set (aren't used that often, anyway).</p><p></p><p></p><p>As for feats, you can always limit the choices. Say, only PHB 1 and 2, plus one splatbook of the character's choice (Fighters use Complete Warrior). But you don't even need that, if you decide to do level-ups only between sessions, and force the player to do it at home. If someone returns next week without a level-up, he has to use the old level.</p><p></p><p>Also Tell players that they have to know how their feats work beforehand.</p><p></p><p></p><p></p><p>I don't see a problem with feat usage, though. It never was a problem with us. Spells and the like were much more time-consuming.</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 3139319, member: 4134"] "What would have to be done to 3.5 D&D if you removed skills and feats?" - dig a hole, 6' deep, 6' long. Drop 3.5 D&D in. Put dirt back in. Yes, if it's dead, bury it. And without Skills and Feats, I think you'd kill D&D. There's other ways As I said, I think it would kill it. Let me take a guess. They have invested a lot into 3rd edition. That means they have bought new books with new feats (and sometimes with new skills). I don't think they'd like not having feats around a lot more than not playing D&D 3 at all. And made up tables for benefits per ability score. And giving rogues "rogue abilities" which are percentile. And getting rid of attack bonuses, using a thing called "To Hit Armour Class 0" instead. And used 5 different, weird saves instead of the current ones. :p "No, we're not playing AD&D 2e. We play a houseruled 3e!" "Why can't I play a rogue, then?" "I decided they're called thief" ;) Instead of getting rid of skills and feats, I'd look for ways to simplify the system: Every character develops X skills. In those skills, his bonus is level plus ability score (or half level in the case of x-class skills, unless you want to do away with that concept). If you have multiclassing going on, youll have to think of something there - maybe get the average number of skill points (say, you're fighter/rogue. fighter would get 2+int, rogue 8+, so you get 5+). If you have decent players, they won't abuse the system by playing a righter 19/rogue 1 with 5+. Alternately, the fighter/rogue would get 2+ at his character level, and 6 (the difference between 2+ and 8+) only at his rogue class level. Do away with skill focus and the +2/+2 feats, and you're set (aren't used that often, anyway). As for feats, you can always limit the choices. Say, only PHB 1 and 2, plus one splatbook of the character's choice (Fighters use Complete Warrior). But you don't even need that, if you decide to do level-ups only between sessions, and force the player to do it at home. If someone returns next week without a level-up, he has to use the old level. Also Tell players that they have to know how their feats work beforehand. I don't see a problem with feat usage, though. It never was a problem with us. Spells and the like were much more time-consuming. [/QUOTE]
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What would have to be done to 3.5 D&D if you removed skills and feats?
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