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<blockquote data-quote="Abisashi" data-source="post: 1421985" data-attributes="member: 15334"><p><strong>Divine Magic</strong></p><p></p><p></p><p></p><p>I don't think that they have to be doing it for others... even if they are nuetral, there is still good reason to help people - profit. Clerics of a god of profit, greed, commerce, or similar would cast spells for a price (they already do, in fact, as per the equipment chapter guidelines), D&D just doesn't properly account for the results.</p><p></p><p>Clerics of good gods (or at least, gods of healing/compassion) should be healing for free/reduced price, at least to poor people. Even a <em>cure minor wounds</em> spell would be incredibly powerful, because it puts dying people into stable condition. <em>Create Food/Water</em> can, at the very least, prevent the local cleric from being a burden to his parishoners, while keeping them in awe simultaneously.</p><p></p><p>The benefits of using spells to help people is huge, and the clergy would quickly pick up on it, or die out. Would you worship the god that saved your dying brother and helped feed you during a famine, or the one that didn't do anything for you?</p><p></p><p>The 14th level cleric in our city(wiz 17 to cast 7th level spells, so +1 bonus spell), using just his first level non-domain spells (5+1 bonus) can feed 84 people a day. In times of famine, he does so, and his god gains several new worshipers.</p></blockquote><p></p>
[QUOTE="Abisashi, post: 1421985, member: 15334"] [b]Divine Magic[/b] I don't think that they have to be doing it for others... even if they are nuetral, there is still good reason to help people - profit. Clerics of a god of profit, greed, commerce, or similar would cast spells for a price (they already do, in fact, as per the equipment chapter guidelines), D&D just doesn't properly account for the results. Clerics of good gods (or at least, gods of healing/compassion) should be healing for free/reduced price, at least to poor people. Even a [i]cure minor wounds[/i] spell would be incredibly powerful, because it puts dying people into stable condition. [i]Create Food/Water[/i] can, at the very least, prevent the local cleric from being a burden to his parishoners, while keeping them in awe simultaneously. The benefits of using spells to help people is huge, and the clergy would quickly pick up on it, or die out. Would you worship the god that saved your dying brother and helped feed you during a famine, or the one that didn't do anything for you? The 14th level cleric in our city(wiz 17 to cast 7th level spells, so +1 bonus spell), using just his first level non-domain spells (5+1 bonus) can feed 84 people a day. In times of famine, he does so, and his god gains several new worshipers. [/QUOTE]
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