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<blockquote data-quote="s/LaSH" data-source="post: 1422208" data-attributes="member: 6929"><p>It's always seemed illogical to me that you have a society which has had 9th level spells since forever. (And, presumably, steel weapons, plate armour, and large swords.) You can compare <em>fireball</em> to MAD if you want, but we've only had MAD for 50 years, and <em>fireball</em>'s been around for how long?</p><p></p><p>There are two solutions to this. The one I'm using with Dungeon Damage is to assume that magic advances just like technology, so steel is new and <em>fireball</em> is unknown in Europe (and 4th level spells are unimaginable). PCs are in no way restricted by this.</p><p></p><p>The other solution is the postapocalyptic one, which DD has seeds of in that it's set well after the Fall of Rome, where there were awesome things in the past, but they blew each other up or fell to ruin in some fashion and today we're just crawling around the ruins trying to put the pieces back together. Sure, I've got <em>fireball</em>, it's like the guy who has an AK after the bomb drops - he's not going to reverse engineer it and build a combustion engine because he doesn't understand it. This solution presents the fact that there <em>are</em> teleportation circles linking major cities, but the major cities are ruined and likely overrun with mutants - um, monsters - so you don't get to use them. If you treat the Forgotten Realms like Fallout, you might end up with a far more interesting paradigm...</p><p></p><p>And isn't that what many worlds are like? Crawling through the ruins of great empires that performed great miracles in the past? Finding ancient artifacts in forgotten tombs? Even the word 'artifact' is defined by the rules as an item that can no longer be made.</p><p></p><p>Go postapocalyptic. Your spells are your guns, your petrol, your tooled-up humvee. I would think that makes everything much clearer.</p></blockquote><p></p>
[QUOTE="s/LaSH, post: 1422208, member: 6929"] It's always seemed illogical to me that you have a society which has had 9th level spells since forever. (And, presumably, steel weapons, plate armour, and large swords.) You can compare [i]fireball[/i] to MAD if you want, but we've only had MAD for 50 years, and [i]fireball[/i]'s been around for how long? There are two solutions to this. The one I'm using with Dungeon Damage is to assume that magic advances just like technology, so steel is new and [i]fireball[/i] is unknown in Europe (and 4th level spells are unimaginable). PCs are in no way restricted by this. The other solution is the postapocalyptic one, which DD has seeds of in that it's set well after the Fall of Rome, where there were awesome things in the past, but they blew each other up or fell to ruin in some fashion and today we're just crawling around the ruins trying to put the pieces back together. Sure, I've got [i]fireball[/i], it's like the guy who has an AK after the bomb drops - he's not going to reverse engineer it and build a combustion engine because he doesn't understand it. This solution presents the fact that there [i]are[/i] teleportation circles linking major cities, but the major cities are ruined and likely overrun with mutants - um, monsters - so you don't get to use them. If you treat the Forgotten Realms like Fallout, you might end up with a far more interesting paradigm... And isn't that what many worlds are like? Crawling through the ruins of great empires that performed great miracles in the past? Finding ancient artifacts in forgotten tombs? Even the word 'artifact' is defined by the rules as an item that can no longer be made. Go postapocalyptic. Your spells are your guns, your petrol, your tooled-up humvee. I would think that makes everything much clearer. [/QUOTE]
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