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<blockquote data-quote="doghead" data-source="post: 1423759" data-attributes="member: 8243"><p>As I understand it, there are other ways of earning XP, though combat is one of the most common for adventurers. Thus it is possible that for the NPC classes to advance without having to engage in a lot of fighting. PC classses also. </p><p></p><p>I don't think that all the PC classed individuals in the city are primarily adventurers either. Some may have been, or have done so at some point. But if you consider this analogy - entrepeneuralism is the fastest way to make big bucks. It also carries significant risks. Most people are not entrepeneurial. They choose a safer path, or after some iniatial risk taking, settle down onto a safer path. Most people are fairly risk adverse. Applying this to Brother MacLaren's <em>1 in a 1000</em>, a proportion of the dropout rate could be accounted for by those choosing to give up the adventuring path.</p><p></p><p></p><p></p><p>Not all the races have to be included, but yes, for them to be viable they require sufficient numbers, room and food. Also, the differing environments (Temperate Forests, etc) helps disperse them somewhat.</p><p></p><p>In my setting, almost all of the inhabitants live within walls. Cities, Towns, Villages, Hamlets all have them. Even without the supernatural and extraodinary races, there is enough danger from goblins, orcs, ogres, trolls, etc to keep people from building outside the walls where these creatures are present (and they are pretty ubiquitious in my setting). But agriculture remains the primary activity. Confict is not constant, but has been a factor for a long time.</p><p></p><p>But I think that the presence of the MM creatures will have an effect of the look of the setting, beyond just "there be giants in these hills".</p></blockquote><p></p>
[QUOTE="doghead, post: 1423759, member: 8243"] As I understand it, there are other ways of earning XP, though combat is one of the most common for adventurers. Thus it is possible that for the NPC classes to advance without having to engage in a lot of fighting. PC classses also. I don't think that all the PC classed individuals in the city are primarily adventurers either. Some may have been, or have done so at some point. But if you consider this analogy - entrepeneuralism is the fastest way to make big bucks. It also carries significant risks. Most people are not entrepeneurial. They choose a safer path, or after some iniatial risk taking, settle down onto a safer path. Most people are fairly risk adverse. Applying this to Brother MacLaren's [i]1 in a 1000[/i], a proportion of the dropout rate could be accounted for by those choosing to give up the adventuring path. Not all the races have to be included, but yes, for them to be viable they require sufficient numbers, room and food. Also, the differing environments (Temperate Forests, etc) helps disperse them somewhat. In my setting, almost all of the inhabitants live within walls. Cities, Towns, Villages, Hamlets all have them. Even without the supernatural and extraodinary races, there is enough danger from goblins, orcs, ogres, trolls, etc to keep people from building outside the walls where these creatures are present (and they are pretty ubiquitious in my setting). But agriculture remains the primary activity. Confict is not constant, but has been a factor for a long time. But I think that the presence of the MM creatures will have an effect of the look of the setting, beyond just "there be giants in these hills". [/QUOTE]
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