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What would it take for 4E to win over the old guard? (Forked Thread: Changeover Poll)
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<blockquote data-quote="Greg K" data-source="post: 4612228" data-attributes="member: 5038"><p>My group is comprised of individuals 19-40. Four players are 19-23, one is 27 and the others are 36-40. We also have there other part-time players (ages19,21,37) The 19-23 year olds started rpging mid to late 2e or 3e (evenly split).</p><p></p><p>Here is what think that 4e did right:</p><p>1. most Non biological aspects of race as feats. </p><p>2. multiclassing does not grant automatic armor and weapon proficiencids</p><p>3. multiclassing does not grant saving throw bonuses</p><p>4. unified save progression</p><p>5. No Level Drain</p><p>6. No XP costs </p><p>7. spellcasters are balanced (despite my dislike of the mechanics).</p><p>8. more starting hit points</p><p>9. Feywild</p><p>10. Shadowfell</p><p></p><p>What would it have to do to get us playing? For starters</p><p>1. More nods towards simulation</p><p>2. Biological racial abilities should be the same regardless of whether a PC or NPC (dark vision vs. low light vision).</p><p>3. Remove Per Encounter and Daily. For martial exploits, go with a Book of Iron Might appoach.</p><p>4. Replace Divine Challenge</p><p>5. Not all class abilties need to do damage (e.g, illusions spells in the Dragon article)</p><p>6. Less consolidation of skills and reintroduction of craft, perform, and profession</p><p>7. reintroduce sKill points for PCs and remove the +1/2 level bonus from level that applies to ability checks and skill checks.</p><p>8. Rework Hit Points. </p><p>9. Rework Action Points to be more like M&M Hero Points </p><p>10. Introduce a Star Wars Condition Track </p><p>11. Rework the rules for Healing and Healing surges</p><p>12. Add rules for long term injury</p><p>13. Remove alternate abilities scores to hit (e.g, Con)</p><p>14. Rewrite the rules for Daily Items</p><p>15. Rewrite Milestones (see Rel's House rules)</p><p>17. Rewrite monetary types, and equipment lists to be like earlier editions.</p><p>18. Clarify how p.42 is supposed to be used (see the thread elsewhere on this forum).</p><p>19. Give the DM a system for building combat maneuvers</p><p>20. Go back to all or nothing for things like the medusas gaze</p><p>21. More real world animals</p><p>22. More fluff on monster</p><p>23. More non-combat abilities for monsters</p></blockquote><p></p>
[QUOTE="Greg K, post: 4612228, member: 5038"] My group is comprised of individuals 19-40. Four players are 19-23, one is 27 and the others are 36-40. We also have there other part-time players (ages19,21,37) The 19-23 year olds started rpging mid to late 2e or 3e (evenly split). Here is what think that 4e did right: 1. most Non biological aspects of race as feats. 2. multiclassing does not grant automatic armor and weapon proficiencids 3. multiclassing does not grant saving throw bonuses 4. unified save progression 5. No Level Drain 6. No XP costs 7. spellcasters are balanced (despite my dislike of the mechanics). 8. more starting hit points 9. Feywild 10. Shadowfell What would it have to do to get us playing? For starters 1. More nods towards simulation 2. Biological racial abilities should be the same regardless of whether a PC or NPC (dark vision vs. low light vision). 3. Remove Per Encounter and Daily. For martial exploits, go with a Book of Iron Might appoach. 4. Replace Divine Challenge 5. Not all class abilties need to do damage (e.g, illusions spells in the Dragon article) 6. Less consolidation of skills and reintroduction of craft, perform, and profession 7. reintroduce sKill points for PCs and remove the +1/2 level bonus from level that applies to ability checks and skill checks. 8. Rework Hit Points. 9. Rework Action Points to be more like M&M Hero Points 10. Introduce a Star Wars Condition Track 11. Rework the rules for Healing and Healing surges 12. Add rules for long term injury 13. Remove alternate abilities scores to hit (e.g, Con) 14. Rewrite the rules for Daily Items 15. Rewrite Milestones (see Rel's House rules) 17. Rewrite monetary types, and equipment lists to be like earlier editions. 18. Clarify how p.42 is supposed to be used (see the thread elsewhere on this forum). 19. Give the DM a system for building combat maneuvers 20. Go back to all or nothing for things like the medusas gaze 21. More real world animals 22. More fluff on monster 23. More non-combat abilities for monsters [/QUOTE]
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What would it take for 4E to win over the old guard? (Forked Thread: Changeover Poll)
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