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What would it take for 4E to win over the old guard? (Forked Thread: Changeover Poll)
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<blockquote data-quote="Retreater" data-source="post: 4612352" data-attributes="member: 42040"><p>I was divided between the last two poll responses, but I think that 4E can be salvaged to suit my tastes. However, by the time that much effort goes into it, I might as well play another game.</p><p> </p><p>2009 marks my 20th year gaming, so I am an "old guard" by some definitions. </p><p> </p><p>Based on my admited limited experiences, no gamer I personally know has gone 4th edition. That's about 20 people in four different gaming groups, spread across 3 different states. </p><p> </p><p>Here are the reasons most of us would offer ...</p><p> </p><p>1) We like 3.5 just fine, and any improvements 4E makes is not worth throwing out our vast 3.5 collections.</p><p>2) Bitterness about the 4E GSL and shutting out 3rd party support (several of us have written for and been published by 3pp in the d20 era)</p><p>3) 4E doesn't seem "complete" to us; it's missing classes and races that we enjoyed from the 3.5 core rules without giving us anything we really wanted.</p><p>4) rituals feel tagged on; they are too time-consuming and expensive to ever have a real use in the game</p><p>5) utility powers are too limited and too few </p><p>6) without a lot of rituals and utility powers, most of the 4E rules plays just like a tactical skirmish game - like D&D miniatures</p><p>7) creative problem solving and roleplaying seem to take a backseat to a robust combat system in 4E; which is okay except that other entertainment media (videogames) handle this better than RPGs</p><p> </p><p>Retreat</p></blockquote><p></p>
[QUOTE="Retreater, post: 4612352, member: 42040"] I was divided between the last two poll responses, but I think that 4E can be salvaged to suit my tastes. However, by the time that much effort goes into it, I might as well play another game. 2009 marks my 20th year gaming, so I am an "old guard" by some definitions. Based on my admited limited experiences, no gamer I personally know has gone 4th edition. That's about 20 people in four different gaming groups, spread across 3 different states. Here are the reasons most of us would offer ... 1) We like 3.5 just fine, and any improvements 4E makes is not worth throwing out our vast 3.5 collections. 2) Bitterness about the 4E GSL and shutting out 3rd party support (several of us have written for and been published by 3pp in the d20 era) 3) 4E doesn't seem "complete" to us; it's missing classes and races that we enjoyed from the 3.5 core rules without giving us anything we really wanted. 4) rituals feel tagged on; they are too time-consuming and expensive to ever have a real use in the game 5) utility powers are too limited and too few 6) without a lot of rituals and utility powers, most of the 4E rules plays just like a tactical skirmish game - like D&D miniatures 7) creative problem solving and roleplaying seem to take a backseat to a robust combat system in 4E; which is okay except that other entertainment media (videogames) handle this better than RPGs Retreat [/QUOTE]
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What would it take for 4E to win over the old guard? (Forked Thread: Changeover Poll)
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