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What would it take for 4E to win over the old guard? (Forked Thread: Changeover Poll)
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<blockquote data-quote="Ydars" data-source="post: 4612425" data-attributes="member: 62992"><p>4Es problem is not just mechanical for me (some of the mechanics are great); it is philosophical. No longer is D&D what any of us imagine it to be! Now it is what WoTC say it is! It is a minatures based tactical wargame with a few ill designed subsystems (these needed another year of playtesting tweaking mimimum) for non-combat. Indeed, the DMG even tells me what is FUN now despite the fact that some of the things that are NOT fun (travelling, limited food and water, encumberance etc) have produced some of the most compelling gaming I have ever had! I know some people hate these things. Fine; ignore these rules if you like, but let me have them. I will not tell you what D&D is if you allow me my vision in return. </p><p> </p><p>Instead, they have designed a ruleset that "takes us back to the heart of D&D" as if THEY are the final arbiters of the game. The problem is that D&D has been "owned" by this community, from the moment Gygax penned the first book and many of us NEVER agreed with how he meant the game to be; the concept is just bigger than any one person or group or company. The OGL was a legal embodiment of this principle that WoTC have foolishly tried to bury along with the idea that we have any ownership of D&D. I suspect they will soon learn who "owns" D&D, to their cost.</p><p> </p><p>There is a certain "corporate facism" at the heart of 4E that I find repellent. I hope they learn from what ensues in the next few years. In answer to the OP; for 4E to win me over, WoTC will have to STOP telling me what is fun and limiting my options as player and DM. I will certainly use 4E for a subset of my games but I will NEVER convert over completely. 3.5E is just a much better ruleset for certain kinds of game and THAT is the heart of WoTCs failure.</p></blockquote><p></p>
[QUOTE="Ydars, post: 4612425, member: 62992"] 4Es problem is not just mechanical for me (some of the mechanics are great); it is philosophical. No longer is D&D what any of us imagine it to be! Now it is what WoTC say it is! It is a minatures based tactical wargame with a few ill designed subsystems (these needed another year of playtesting tweaking mimimum) for non-combat. Indeed, the DMG even tells me what is FUN now despite the fact that some of the things that are NOT fun (travelling, limited food and water, encumberance etc) have produced some of the most compelling gaming I have ever had! I know some people hate these things. Fine; ignore these rules if you like, but let me have them. I will not tell you what D&D is if you allow me my vision in return. Instead, they have designed a ruleset that "takes us back to the heart of D&D" as if THEY are the final arbiters of the game. The problem is that D&D has been "owned" by this community, from the moment Gygax penned the first book and many of us NEVER agreed with how he meant the game to be; the concept is just bigger than any one person or group or company. The OGL was a legal embodiment of this principle that WoTC have foolishly tried to bury along with the idea that we have any ownership of D&D. I suspect they will soon learn who "owns" D&D, to their cost. There is a certain "corporate facism" at the heart of 4E that I find repellent. I hope they learn from what ensues in the next few years. In answer to the OP; for 4E to win me over, WoTC will have to STOP telling me what is fun and limiting my options as player and DM. I will certainly use 4E for a subset of my games but I will NEVER convert over completely. 3.5E is just a much better ruleset for certain kinds of game and THAT is the heart of WoTCs failure. [/QUOTE]
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What would it take for 4E to win over the old guard? (Forked Thread: Changeover Poll)
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