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What would it take for you to be interested in a new (not reprint or rehash) setting?
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<blockquote data-quote="HeavenShallBurn" data-source="post: 3303588" data-attributes="member: 39593"><p>Interesting, my homebrew has MANY playable races (more than 30) but many of them are unique and others would be considered monsters in most settings. I also rejiggered the population distribution schemes to play down the PHB races and altered them rather significantly from the PHB versions. <strong>Example:</strong> Just dealing with one PHB race. Humans are rare outside their coastal fortress-cities on one particular continent where they have been locked in a nihilistic vaguely WH40K war for thousands of years with the endless goblinoid hordes. Mechanically humans are on par with MM Bugbears in their stats and HD(thousands of years of unending war and magical manipulation has hardened them) and given them the age category chart of elves(don't all the myths say that the heroic precedessors of the first ages lived very long lives?) </p><p></p><p></p><p></p><p>Looks like the exact opposite here as I find I emphasize magic and its power even more than the standard. Almost all the larger city-states(no nations in my setting most it gets is city-states) are rules by magocracies of one sort or another. Magic is obvious and powerful, it doesn't stand out it screams "RESPECT MY AUTHORATIE" and people listen. </p><p></p><p></p><p></p><p>Again interesting, what do you think of varying technological levels? Some particular areas have higher tech than others, the ancient Nagai empire(really a collection of loosely allied city-states that used to be an empire but still uses the name) is rather advanced but it's also decayed and decrepit beyond belief. The closest to this are the Humans where some of their devices have become quite steampunk in a very wierd equal mix of fantastic science and magic fashion without really being magitech. </p><p></p><p></p><p></p><p>Two particular city-states are actually built around ancient spaceships that carried their ancestors to the land of Siluria. Both are thousands of years old and no longer really function except at the most basic levels. There is a toppled giant empire that had rather high technology(they created several of the standard races of the setting as servant creatures and eventually these created races and their racial gods sabotaged the empire into a slow and messy collapse) which can occasionally be found in ruins but it usually isn't in working order any more and even if it is might not be of any use to PCs. </p><p></p><p></p><p></p><p>Lost ruins are fairly standard, Siluria is an old place, lots of ruins. More often filled with "savage beasts" or more likely savage tribal barbarians than robots though.</p><p></p><p></p><p></p><p>Well I have entire floating islands and several of them have communities of varying sizes on them, including the most influential trade capital of the setting north of the Eeeee city-states. Scheming is fairly standard for the city-states. Since I based them on the principle that rule is by exerting personal power and the ruler is always the most powerful it means interested parties have to kill their way to the top and scheming backstabbing mage guilds make for good hooks.</p><p></p><p>Optional but major plusses:</p><p></p><p></p><p></p><p>Got that one flat-out my friend, Siluria has been a Dyson sphere since my brother initially created the first small part of it in about 1982 or 83 after reading some science-fiction book. I've expanded liberally on it since I took it over in maybe 87? 88? when he graduated and left me all his books and notes when he left home. Flavor has shifted a great deal across that time too.</p><p></p><p></p><p></p><p>Haven't done super-mecha yet probably won't but hey it's a Dyson sphere so at least I know if I want to I've got the room!</p><p></p><p></p><p></p><p>Haven't really done Lovecraftian horrors either but they really wouldn't fit. Given that in Siluria the Gods and Goddesses actually physically inhabit the setting wandering about it and living in its environments. (I use Dicefreaks rules for them) The Lovecraftian horrors wouldn't last long with that sort of power to lay down the Off-My-Turf! Smackdown.</p></blockquote><p></p>
[QUOTE="HeavenShallBurn, post: 3303588, member: 39593"] Interesting, my homebrew has MANY playable races (more than 30) but many of them are unique and others would be considered monsters in most settings. I also rejiggered the population distribution schemes to play down the PHB races and altered them rather significantly from the PHB versions. [b]Example:[/b] Just dealing with one PHB race. Humans are rare outside their coastal fortress-cities on one particular continent where they have been locked in a nihilistic vaguely WH40K war for thousands of years with the endless goblinoid hordes. Mechanically humans are on par with MM Bugbears in their stats and HD(thousands of years of unending war and magical manipulation has hardened them) and given them the age category chart of elves(don't all the myths say that the heroic precedessors of the first ages lived very long lives?) Looks like the exact opposite here as I find I emphasize magic and its power even more than the standard. Almost all the larger city-states(no nations in my setting most it gets is city-states) are rules by magocracies of one sort or another. Magic is obvious and powerful, it doesn't stand out it screams "RESPECT MY AUTHORATIE" and people listen. Again interesting, what do you think of varying technological levels? Some particular areas have higher tech than others, the ancient Nagai empire(really a collection of loosely allied city-states that used to be an empire but still uses the name) is rather advanced but it's also decayed and decrepit beyond belief. The closest to this are the Humans where some of their devices have become quite steampunk in a very wierd equal mix of fantastic science and magic fashion without really being magitech. Two particular city-states are actually built around ancient spaceships that carried their ancestors to the land of Siluria. Both are thousands of years old and no longer really function except at the most basic levels. There is a toppled giant empire that had rather high technology(they created several of the standard races of the setting as servant creatures and eventually these created races and their racial gods sabotaged the empire into a slow and messy collapse) which can occasionally be found in ruins but it usually isn't in working order any more and even if it is might not be of any use to PCs. Lost ruins are fairly standard, Siluria is an old place, lots of ruins. More often filled with "savage beasts" or more likely savage tribal barbarians than robots though. Well I have entire floating islands and several of them have communities of varying sizes on them, including the most influential trade capital of the setting north of the Eeeee city-states. Scheming is fairly standard for the city-states. Since I based them on the principle that rule is by exerting personal power and the ruler is always the most powerful it means interested parties have to kill their way to the top and scheming backstabbing mage guilds make for good hooks. Optional but major plusses: Got that one flat-out my friend, Siluria has been a Dyson sphere since my brother initially created the first small part of it in about 1982 or 83 after reading some science-fiction book. I've expanded liberally on it since I took it over in maybe 87? 88? when he graduated and left me all his books and notes when he left home. Flavor has shifted a great deal across that time too. Haven't done super-mecha yet probably won't but hey it's a Dyson sphere so at least I know if I want to I've got the room! Haven't really done Lovecraftian horrors either but they really wouldn't fit. Given that in Siluria the Gods and Goddesses actually physically inhabit the setting wandering about it and living in its environments. (I use Dicefreaks rules for them) The Lovecraftian horrors wouldn't last long with that sort of power to lay down the Off-My-Turf! Smackdown. [/QUOTE]
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