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*TTRPGs General
What would it take for you to be interested in a new (not reprint or rehash) setting?
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<blockquote data-quote="Darrell" data-source="post: 3304606" data-attributes="member: 680"><p>To throw in a voice in exactly the opposite of many replies so far:</p><p></p><p>'Tolkienesque' is absolutely fine with me. To gain any interest from me, a setting should NOT under ANY CIRCUMSTANCES include psionics, new races, new classes, new feats, 'steampunk'-ish stuff, 'sci fi' stuff, etc.</p><p></p><p>In other words, utter 'vanilla.' The only materials outside the setting document necessary for play should be the three D&D core rulebooks. I really could care less about the authors 'twists' on traditional settings, or the 'kewl' differences between this setting as opposed to that setting, or any of that kind of claptrap.</p><p></p><p>Give me EXTREMELY well done maps of the world, the nations, major cities, etc. Throw in reasonably detailed descriptions of said nations, cities, and such; along with basic 'this nation likes this nation, but detests this nation' information, and then leave the rest to me.</p><p></p><p>Outside of the occasional adventure, there should, thereafter, NEVER be ANY OTHER SOURCEWORK released about this world. One single book detailing <em>all</em> there is to know about the world other than what the DM decides to put into it.</p><p></p><p>When I look for a setting, I want a bare-bones world I can build on without EVER having anyone else release any type of 'official' information that might differ from what I'm doing.</p><p></p><p>Currently, I use Greyhawk as my campaign setting, with the following <em>caveat</em> being understood by my players from session 1:</p><p></p><p>"Greyhawk," that is to say, the information about the world in which the game takes place, consists of a single 32-page setting sourcebook called the <em>Dungeons & Dragons Gazetteer</em>, along with four poster maps from <em>Dungeon</em> magazine, and a list of deities found in the <em>Player's Handbook</em>; period. From time to time, I supplement it with material from other sources (usually the GH material from <em>Dungeon</em>), but for my players Greyhawk begins and ends with the aforementioned documents; and other sources (WotC, TSR, Gary Gygax, and anyone else) be d**ned.</p><p></p><p>So, that's it. Essentially, I want a world. Nothing less, and (most definitely) nothing more. The three core D&D rulebooks and one book concerning maps and setting information; that's all I need, and all I want. So there. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> </p><p></p><p>(Hey, you asked.) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Regards,</p><p>Darrell King</p></blockquote><p></p>
[QUOTE="Darrell, post: 3304606, member: 680"] To throw in a voice in exactly the opposite of many replies so far: 'Tolkienesque' is absolutely fine with me. To gain any interest from me, a setting should NOT under ANY CIRCUMSTANCES include psionics, new races, new classes, new feats, 'steampunk'-ish stuff, 'sci fi' stuff, etc. In other words, utter 'vanilla.' The only materials outside the setting document necessary for play should be the three D&D core rulebooks. I really could care less about the authors 'twists' on traditional settings, or the 'kewl' differences between this setting as opposed to that setting, or any of that kind of claptrap. Give me EXTREMELY well done maps of the world, the nations, major cities, etc. Throw in reasonably detailed descriptions of said nations, cities, and such; along with basic 'this nation likes this nation, but detests this nation' information, and then leave the rest to me. Outside of the occasional adventure, there should, thereafter, NEVER be ANY OTHER SOURCEWORK released about this world. One single book detailing [I]all[/I] there is to know about the world other than what the DM decides to put into it. When I look for a setting, I want a bare-bones world I can build on without EVER having anyone else release any type of 'official' information that might differ from what I'm doing. Currently, I use Greyhawk as my campaign setting, with the following [I]caveat[/I] being understood by my players from session 1: "Greyhawk," that is to say, the information about the world in which the game takes place, consists of a single 32-page setting sourcebook called the [I]Dungeons & Dragons Gazetteer[/I], along with four poster maps from [I]Dungeon[/I] magazine, and a list of deities found in the [I]Player's Handbook[/I]; period. From time to time, I supplement it with material from other sources (usually the GH material from [I]Dungeon[/I]), but for my players Greyhawk begins and ends with the aforementioned documents; and other sources (WotC, TSR, Gary Gygax, and anyone else) be d**ned. So, that's it. Essentially, I want a world. Nothing less, and (most definitely) nothing more. The three core D&D rulebooks and one book concerning maps and setting information; that's all I need, and all I want. So there. :] (Hey, you asked.) :) Regards, Darrell King [/QUOTE]
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What would it take for you to be interested in a new (not reprint or rehash) setting?
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