Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
What would it take to make a GOOD Dragon Ball Z RPG?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Razjah" data-source="post: 6486717" data-attributes="member: 98806"><p>At first thought I think the Feng Shui RPG would work. The system is based on Hong Kong action flicks, but using the ninja, martial artist, and old master archetypes with the various kung fu schticks could let you make a group and give them plenty of enemies to fight. This however would match Dragon Ball better where a small group is up against the Red Ribbon Army. DBZ had a lot more fights against one super powerful foe or a small group of very powerful enemies. </p><p></p><p>So I think Mutants and Masterminds would be your best bet. I'm only familiar with the second edition, so I'll use that for my example. M&M 2e doesn't have levels like most d20 games, the characters aren't expected to level up frequently. But allowing that isn't too upsetting. Set the power level to 3-5 to start. Then after some Red Ribbon Army bashing go up to levels 7-10. This lets you take down Frieza by having one character level up to the next tier earlier. For Cell saga go closer to 15, dealing with the androids provides the progression. </p><p></p><p>The best part about M&M? The power levels let you model the jumps in power better than a typical leveling system. Moving up a level doesn't give a huge a jump in power as finally reaching super sayan. Also the powers allow for characters to all fight well, but to have different powers for signature moves. </p><p></p><p>Other than that... I'm not sure what system could model it well.</p></blockquote><p></p>
[QUOTE="Razjah, post: 6486717, member: 98806"] At first thought I think the Feng Shui RPG would work. The system is based on Hong Kong action flicks, but using the ninja, martial artist, and old master archetypes with the various kung fu schticks could let you make a group and give them plenty of enemies to fight. This however would match Dragon Ball better where a small group is up against the Red Ribbon Army. DBZ had a lot more fights against one super powerful foe or a small group of very powerful enemies. So I think Mutants and Masterminds would be your best bet. I'm only familiar with the second edition, so I'll use that for my example. M&M 2e doesn't have levels like most d20 games, the characters aren't expected to level up frequently. But allowing that isn't too upsetting. Set the power level to 3-5 to start. Then after some Red Ribbon Army bashing go up to levels 7-10. This lets you take down Frieza by having one character level up to the next tier earlier. For Cell saga go closer to 15, dealing with the androids provides the progression. The best part about M&M? The power levels let you model the jumps in power better than a typical leveling system. Moving up a level doesn't give a huge a jump in power as finally reaching super sayan. Also the powers allow for characters to all fight well, but to have different powers for signature moves. Other than that... I'm not sure what system could model it well. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What would it take to make a GOOD Dragon Ball Z RPG?
Top