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<blockquote data-quote="steeldragons" data-source="post: 5830552" data-attributes="member: 92511"><p>Well yes. I'm used to advancement being relatively slow. Quicker at lower levels and increasingly more difficult/longer to rise the higher you get. </p><p></p><p>Advancing beyond 10th, for example, is (or rather, I believe <em>should</em> be) much more difficult/take longer than getting from 1st to 5th or getting from 5th to 10th.</p><p></p><p></p><p></p><p>You are correct. I really should have made those "<strong>At</strong> x level" this is how/direction things <em>start</em> to go...not "<em>By</em> x level." A group of 5th shouldn't really want to be racing out after a dragon...but around 7th or 8th...they should be able to think about it with a reasonable chance of success.</p><p></p><p></p><p></p><p>Again, that shoulda been what starts happening at 10th (which I would make "name level" across the board)...not "by 10th level."</p><p></p><p>Personally, I think 10th is a nice round easy number/level for things to either stop, whether the heroes ride off into the sunset on continuing untold adventures or settle down into the new role of "dominion/local ruler" or continue on in play with the making/building of that dominion or telling the stories that happen beyond that sunset.</p><p></p><p>It's a nice place to "leave off" a group if the players so desire and starting anew. Come back for some higher level play in some later game. Or handwaving "Ok, it's 2 years later. Everyone goes up a level from what you were. What've you been doing? Here's what's going on around the world."</p><p></p><p></p><p></p><p>Well, I also should have stipulated, that none of this is meant to be implied as "rushed" or "easy". </p><p></p><p>I'd think getting from 1 to 5th should be somewhere in the neighborhood of 4-6 months or so of regular (once a week or every other week/twice a month?) play...going on an average from back when I was able to play like that, say a minimum of 4 hours a session.</p><p></p><p>I'd think/like, with that same rate of play, that getting from 5th to 10th could be accomplished in a year-year and a half. Essentially, it should take half-again as much time to get from 5-10th as it did to get from 1-5. With, then, getting from 10 to 15 taking half again as long as that, etc.</p><p></p><p>So a campaign could go on for multiple years if everyone so desires. But getting from 1-10 (or higher!) within a year of "real world" time would not really be plausible...without some serious, more regularly than once or longer than 6-8 hours a week, play.</p><p></p><p></p><p></p><p>Yes, I def. agree with that. Going out in an explosive blaze of glory fighting Orcus on his home plane is one way for the 12th level PC to go...being overwhelmed by the invading goblin army and (eventually) falling to a single poisoned arrow or knife blade of a goblin footsolider ..or a few bad dice rolls leaving you paralyzed in the heart of the ghoul nest/warren while the BBEG Necromancer you had <em>meant</em> to defeat watches you shredded to bits in mild amusement...is/should be also entirely possible...at any level.</p><p></p><p>--SD</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5830552, member: 92511"] Well yes. I'm used to advancement being relatively slow. Quicker at lower levels and increasingly more difficult/longer to rise the higher you get. Advancing beyond 10th, for example, is (or rather, I believe [I]should[/I] be) much more difficult/take longer than getting from 1st to 5th or getting from 5th to 10th. You are correct. I really should have made those "[B]At[/B] x level" this is how/direction things [I]start[/I] to go...not "[I]By[/I] x level." A group of 5th shouldn't really want to be racing out after a dragon...but around 7th or 8th...they should be able to think about it with a reasonable chance of success. Again, that shoulda been what starts happening at 10th (which I would make "name level" across the board)...not "by 10th level." Personally, I think 10th is a nice round easy number/level for things to either stop, whether the heroes ride off into the sunset on continuing untold adventures or settle down into the new role of "dominion/local ruler" or continue on in play with the making/building of that dominion or telling the stories that happen beyond that sunset. It's a nice place to "leave off" a group if the players so desire and starting anew. Come back for some higher level play in some later game. Or handwaving "Ok, it's 2 years later. Everyone goes up a level from what you were. What've you been doing? Here's what's going on around the world." Well, I also should have stipulated, that none of this is meant to be implied as "rushed" or "easy". I'd think getting from 1 to 5th should be somewhere in the neighborhood of 4-6 months or so of regular (once a week or every other week/twice a month?) play...going on an average from back when I was able to play like that, say a minimum of 4 hours a session. I'd think/like, with that same rate of play, that getting from 5th to 10th could be accomplished in a year-year and a half. Essentially, it should take half-again as much time to get from 5-10th as it did to get from 1-5. With, then, getting from 10 to 15 taking half again as long as that, etc. So a campaign could go on for multiple years if everyone so desires. But getting from 1-10 (or higher!) within a year of "real world" time would not really be plausible...without some serious, more regularly than once or longer than 6-8 hours a week, play. Yes, I def. agree with that. Going out in an explosive blaze of glory fighting Orcus on his home plane is one way for the 12th level PC to go...being overwhelmed by the invading goblin army and (eventually) falling to a single poisoned arrow or knife blade of a goblin footsolider ..or a few bad dice rolls leaving you paralyzed in the heart of the ghoul nest/warren while the BBEG Necromancer you had [I]meant[/I] to defeat watches you shredded to bits in mild amusement...is/should be also entirely possible...at any level. --SD [/QUOTE]
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