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<blockquote data-quote="gweinel" data-source="post: 5830642" data-attributes="member: 2165"><p>Nice post. </p><p>Well, i have played almost as you describe (OP) and maybe sometimes a little bit more heroic *BUT* ... i would love a more gritty and a more unti-heroic leveling. However, I don't imangine my characters (as a dm) to have much different leveling than the one you describe. </p><p>The problem is that the last years i really wanted to play a more realistic (as a game with magic, monsters, evil undeads and various planes of existance can be realistic), dirty, unti-heroic and surely more dangerous. The bad thing is i chose to implemend the above wishes with 4e. This resulted at 5th lvl my players to adventure in Hades (of course the problem isn't so much in the edition, but to my wrong perception of what 4th edition was about).</p><p></p><p>Now, more mature as a gamer (i wish) i envision the game: </p><p></p><p>0lvl-1st lvl: the players are not heroes. They are just "these strange persons" in the village. I little bit different, a little bit weirdos, a little bit wacky....</p><p>- They barely know what want to do in their lives. OR they know very exactly what to do, but they have not the right abilities and equipment to do it.</p><p>- To live they must earn the money. Maybe the adventuring gives them some coins but their background must come to use. They don't sell only their loot to earn their living but also must make horseshoes and swords, rise barley, hunt for furs, fish somes fishes, etc. </p><p>- They may have some magic items (max 1/person) but always these items are story based.</p><p>- They just get to know their imminent environment (area - province) and interact with it.</p><p>- <em>Dragon? This creature of legend?</em> </p><p></p><p>5th lvl: - They are learning their class. They progress their theme (background mechanics) and they get better. They have earned a bit of reputation and maybe they are known in their province.</p><p>- They earn most of their coins from the adventures, but sometimes they use their profession. </p><p>- Also they may find some strange magic item (low to medium power, and surely something interesting - not a +2 sword or sth like that). </p><p>- They know much about their kingdom and it is the right time to explore it. (medium sized kingdom... not an empire) </p><p>- <em>Dragon? That creature of Legend really exists *there*? </em> </p><p></p><p>10th lvl: - They are good at what their class do. They are known to their province and maybe some big fellas have heard em (the ruler maybe?). </p><p>- They attract some followers and maybe they are capable for some big things (i have in mind the realm spells and "how to rule a holding" from birthright).</p><p>- They know their kingdom fairly well and they have known the neighboring kingdoms. Maybe they had a planar glimpse.</p><p>- <em>Dragon? That creature of legend is our adversary! He must be stopped!</em></p><p></p><p>10+... if they reach that lvl... we ll see. </p><p></p><p>This is the guide that i have for my campaign that i am preparing lately.</p></blockquote><p></p>
[QUOTE="gweinel, post: 5830642, member: 2165"] Nice post. Well, i have played almost as you describe (OP) and maybe sometimes a little bit more heroic *BUT* ... i would love a more gritty and a more unti-heroic leveling. However, I don't imangine my characters (as a dm) to have much different leveling than the one you describe. The problem is that the last years i really wanted to play a more realistic (as a game with magic, monsters, evil undeads and various planes of existance can be realistic), dirty, unti-heroic and surely more dangerous. The bad thing is i chose to implemend the above wishes with 4e. This resulted at 5th lvl my players to adventure in Hades (of course the problem isn't so much in the edition, but to my wrong perception of what 4th edition was about). Now, more mature as a gamer (i wish) i envision the game: 0lvl-1st lvl: the players are not heroes. They are just "these strange persons" in the village. I little bit different, a little bit weirdos, a little bit wacky.... - They barely know what want to do in their lives. OR they know very exactly what to do, but they have not the right abilities and equipment to do it. - To live they must earn the money. Maybe the adventuring gives them some coins but their background must come to use. They don't sell only their loot to earn their living but also must make horseshoes and swords, rise barley, hunt for furs, fish somes fishes, etc. - They may have some magic items (max 1/person) but always these items are story based. - They just get to know their imminent environment (area - province) and interact with it. - [I]Dragon? This creature of legend?[/I] 5th lvl: - They are learning their class. They progress their theme (background mechanics) and they get better. They have earned a bit of reputation and maybe they are known in their province. - They earn most of their coins from the adventures, but sometimes they use their profession. - Also they may find some strange magic item (low to medium power, and surely something interesting - not a +2 sword or sth like that). - They know much about their kingdom and it is the right time to explore it. (medium sized kingdom... not an empire) - [I]Dragon? That creature of Legend really exists *there*? [/I] 10th lvl: - They are good at what their class do. They are known to their province and maybe some big fellas have heard em (the ruler maybe?). - They attract some followers and maybe they are capable for some big things (i have in mind the realm spells and "how to rule a holding" from birthright). - They know their kingdom fairly well and they have known the neighboring kingdoms. Maybe they had a planar glimpse. - [I]Dragon? That creature of legend is our adversary! He must be stopped![/I] 10+... if they reach that lvl... we ll see. This is the guide that i have for my campaign that i am preparing lately. [/QUOTE]
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