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What would make a Good *D&D* Movie?
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<blockquote data-quote="Insight" data-source="post: 3640528" data-attributes="member: 11437"><p>Just as with any other "good" movie, you start with story and characters. It's not that much different from planning your own adventure, it's just extremely railroad-y <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> </p><p></p><p>I wouldn't use a recognizeable D&D setting. In fact, it's probably better not to have much recognizeable in terms of the setting. Every second you spend on developing the setting is another second you're not seeing something "cool" on screen. Remember the boring first half of Star Wars Ep 1? That's a perfect example of too much setting development. Don't tell us about your setting/situation, SHOW US! If your setting has an evil empire that enslaves its neighbors, have the main characters pass a slave caravan, not just some salty bard sitting in a tavern telling the main characters about the 'evil slavers'. </p><p></p><p>A D&D movie would be about action, not talking. There needs to be a main goal identified in the frist three minutes of the film, and every scene needs to drive towards the climactic battle scene against the BBEG. No stupid scenes thrown in for comic relief. If you must include comedy, it needs to be part of the ongoing story, not some ancillary scene that will annoy most of the over-12 audience.</p><p></p><p>There is a wealth of material from the D&D game that could be used in a movie. The best thing to do, rather than try to use ALL of them, is to identify which ones fit in with your story (write your story before coming up with goodies to throw in, rather than the other way around). If your movie is good enough, you'll have opportunities to show the rest.</p><p></p><p>An ideal set piece for the D&D movie? How about a dungeon crawl for starters? ANY D&D movie should feature some kind of dungeon crawl. It probably also needs to have a dragon (Dungeons & Dragons after all).</p></blockquote><p></p>
[QUOTE="Insight, post: 3640528, member: 11437"] Just as with any other "good" movie, you start with story and characters. It's not that much different from planning your own adventure, it's just extremely railroad-y :lol: I wouldn't use a recognizeable D&D setting. In fact, it's probably better not to have much recognizeable in terms of the setting. Every second you spend on developing the setting is another second you're not seeing something "cool" on screen. Remember the boring first half of Star Wars Ep 1? That's a perfect example of too much setting development. Don't tell us about your setting/situation, SHOW US! If your setting has an evil empire that enslaves its neighbors, have the main characters pass a slave caravan, not just some salty bard sitting in a tavern telling the main characters about the 'evil slavers'. A D&D movie would be about action, not talking. There needs to be a main goal identified in the frist three minutes of the film, and every scene needs to drive towards the climactic battle scene against the BBEG. No stupid scenes thrown in for comic relief. If you must include comedy, it needs to be part of the ongoing story, not some ancillary scene that will annoy most of the over-12 audience. There is a wealth of material from the D&D game that could be used in a movie. The best thing to do, rather than try to use ALL of them, is to identify which ones fit in with your story (write your story before coming up with goodies to throw in, rather than the other way around). If your movie is good enough, you'll have opportunities to show the rest. An ideal set piece for the D&D movie? How about a dungeon crawl for starters? ANY D&D movie should feature some kind of dungeon crawl. It probably also needs to have a dragon (Dungeons & Dragons after all). [/QUOTE]
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