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What would make a Good *D&D* Movie?
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<blockquote data-quote="WayneLigon" data-source="post: 3640634" data-attributes="member: 3649"><p>I think one of the things that would make a <em>fantasy </em> movie into a <em>D&D</em> movie is the magic. In most fantasy movies, magic is this rare and precious thing that you only pull out for emergencies because the SFX budget has to come in under a certain amount.</p><p></p><p>In D&D you're not going to have that. You're going to have a more over-the-top magical environment where the main characters are concerned. You're going to have your wizard, certainly, but you also need to show a cleric in there healing wounds or even ressurecting someone. I don't think we've ever seen that in a movie, period. You need to show the ranger all of a sudden throwing down an entangle spell, or something like that. </p><p></p><p>Some classic <em>recognizable </em> D&D spells: Sleep, Magic Missle, Knock, Web, Lightning Bolt, Fireball, etc.</p><p></p><p>People need to use wands, potions, magic swords that cleave through shields like paper. </p><p></p><p>Show at least a few good <em>recognizable </em> D&D monsters. A mind flayer, a gorgon, a wyvern, a swarm of stirges, bugbears, goblins, ghouls, a displacer beast.</p><p></p><p>If you're going to do an actual D&D movie, the D&D aspect needs to be upfront. There are several 'classic bits'. The second D&D movie had a lot of these: lock picking and trap finding in particular. Even a teleport accident. </p><p></p><p>Don'y pussy out with with 'oh, the audience wouldn't understand it'. The audience that's going to come see this will understand it very well. Go full on <em>Live Free and Die Hard</em>-level with the action and magic and monsters.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 3640634, member: 3649"] I think one of the things that would make a [I]fantasy [/I] movie into a [I]D&D[/I] movie is the magic. In most fantasy movies, magic is this rare and precious thing that you only pull out for emergencies because the SFX budget has to come in under a certain amount. In D&D you're not going to have that. You're going to have a more over-the-top magical environment where the main characters are concerned. You're going to have your wizard, certainly, but you also need to show a cleric in there healing wounds or even ressurecting someone. I don't think we've ever seen that in a movie, period. You need to show the ranger all of a sudden throwing down an entangle spell, or something like that. Some classic [I]recognizable [/I] D&D spells: Sleep, Magic Missle, Knock, Web, Lightning Bolt, Fireball, etc. People need to use wands, potions, magic swords that cleave through shields like paper. Show at least a few good [I]recognizable [/I] D&D monsters. A mind flayer, a gorgon, a wyvern, a swarm of stirges, bugbears, goblins, ghouls, a displacer beast. If you're going to do an actual D&D movie, the D&D aspect needs to be upfront. There are several 'classic bits'. The second D&D movie had a lot of these: lock picking and trap finding in particular. Even a teleport accident. Don'y pussy out with with 'oh, the audience wouldn't understand it'. The audience that's going to come see this will understand it very well. Go full on [I]Live Free and Die Hard[/I]-level with the action and magic and monsters. [/QUOTE]
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