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What would make a Good *D&D* Movie?
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<blockquote data-quote="sniffles" data-source="post: 3640640" data-attributes="member: 30035"><p>I think this would be an ideal way to present a "D&D" movie. I don't know that I'd leave off the D&D label entirely, but it wouldn't need to be in the title. </p><p></p><p>Taking the second D&D movie as an example, here are some of the things they did right, IMHO: </p><p>Having the elf sorceress use a <em>Ring of the Ram</em> against some bad guys was good. It just showed a magical force effect in the shape of a ram's head hitting the villains and knocking them over. The rogue was also shown peering through what was obviously a <em>Gem of True Seeing</em>, but the writers didn't feel the need to have him explain what it was. This pleased me as a D&D fan, but it also pleased me that they didn't try to overexplain it, so non-D&D players could simply enjoy these things as the magic of the film. </p><p></p><p>But what they did wrong: The rogue and barbarian kept calling each other by their class names. There was too much expository dialogue about the differences between arcane and divine magic. They didn't spend enough time developing the characters and giving them distinctive personalities because the action kept cutting back to the wizards council or what the villain was doing - especially the entirely unnecessary and nonsensical scene about his "dining" habits. They should have kept the focus on the adventuring party and their quest. </p><p></p><p>The things they did wrong were things I've seen done wrong in other, non-D&D-related movies as well. They're just general flaws in a movie script and have little to do with the fact that it was a D&D movie.</p></blockquote><p></p>
[QUOTE="sniffles, post: 3640640, member: 30035"] I think this would be an ideal way to present a "D&D" movie. I don't know that I'd leave off the D&D label entirely, but it wouldn't need to be in the title. Taking the second D&D movie as an example, here are some of the things they did right, IMHO: Having the elf sorceress use a [I]Ring of the Ram[/I] against some bad guys was good. It just showed a magical force effect in the shape of a ram's head hitting the villains and knocking them over. The rogue was also shown peering through what was obviously a [I]Gem of True Seeing[/I], but the writers didn't feel the need to have him explain what it was. This pleased me as a D&D fan, but it also pleased me that they didn't try to overexplain it, so non-D&D players could simply enjoy these things as the magic of the film. But what they did wrong: The rogue and barbarian kept calling each other by their class names. There was too much expository dialogue about the differences between arcane and divine magic. They didn't spend enough time developing the characters and giving them distinctive personalities because the action kept cutting back to the wizards council or what the villain was doing - especially the entirely unnecessary and nonsensical scene about his "dining" habits. They should have kept the focus on the adventuring party and their quest. The things they did wrong were things I've seen done wrong in other, non-D&D-related movies as well. They're just general flaws in a movie script and have little to do with the fact that it was a D&D movie. [/QUOTE]
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