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What would make a Good *D&D* Movie?
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<blockquote data-quote="Tal Rasha" data-source="post: 3641809" data-attributes="member: 46213"><p>I don't think "good D&D movie" is an appropriate denomination, it would just be a good movie that is incidentally set in the D&D universe.</p><p></p><p>I suggest this: action, characters, and story, in that order. You start off with a scene of the main characters hacking their way through some abandoned town full of old stone buildings and ruins. They reach the orc lord, they fight him and they get the magical ring that they came for. One of the characters says something like "good, step 4 complete." You want to suggest continuity, back-story, but you don't want to spend too much time on it. Of course, this initial sequence is peppered full of special effects.</p><p></p><p>Next, you develop the story through the characters. One character goes to bed and dreams of how the evil mage killed his sister. Another, while searching through the treasure, is remembered of why he fights when he sees an emblem of his kingdom. The (mandatory) hot elven sorceress can play the group's Delilah, or she can be the naive girl who is very competent but not street-smart (there's your comic relief right there). You drive the story forward through the characters' actions, you set the background through their introspections.</p><p></p><p>Look, for example, at the World of Warcraft: The Burning Crusade intro movie. Regardless of whether you like the setting or not, it has a huge background. Did they use it? Hell no. They briefly presented the two new races and then they slammed you with an orc slicing a naga in two, followed by equally awesome hacking and slashing. Look at Final Fantasy: Advent Children. A lot of back story, and now way to cram a summary of one hundred hours of game play into a movie. They did the only thing they should have done: packed a whole lot of action sequences where Squall rides his motorcycle, sword-duels, and defies gravity, all at the same time.</p><p></p><p>Action, characters, story. Of course, no one would mind if it had these and all the other things the LoTR team had <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> .</p></blockquote><p></p>
[QUOTE="Tal Rasha, post: 3641809, member: 46213"] I don't think "good D&D movie" is an appropriate denomination, it would just be a good movie that is incidentally set in the D&D universe. I suggest this: action, characters, and story, in that order. You start off with a scene of the main characters hacking their way through some abandoned town full of old stone buildings and ruins. They reach the orc lord, they fight him and they get the magical ring that they came for. One of the characters says something like "good, step 4 complete." You want to suggest continuity, back-story, but you don't want to spend too much time on it. Of course, this initial sequence is peppered full of special effects. Next, you develop the story through the characters. One character goes to bed and dreams of how the evil mage killed his sister. Another, while searching through the treasure, is remembered of why he fights when he sees an emblem of his kingdom. The (mandatory) hot elven sorceress can play the group's Delilah, or she can be the naive girl who is very competent but not street-smart (there's your comic relief right there). You drive the story forward through the characters' actions, you set the background through their introspections. Look, for example, at the World of Warcraft: The Burning Crusade intro movie. Regardless of whether you like the setting or not, it has a huge background. Did they use it? Hell no. They briefly presented the two new races and then they slammed you with an orc slicing a naga in two, followed by equally awesome hacking and slashing. Look at Final Fantasy: Advent Children. A lot of back story, and now way to cram a summary of one hundred hours of game play into a movie. They did the only thing they should have done: packed a whole lot of action sequences where Squall rides his motorcycle, sword-duels, and defies gravity, all at the same time. Action, characters, story. Of course, no one would mind if it had these and all the other things the LoTR team had :) . [/QUOTE]
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