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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What would make you decide against 4e?
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<blockquote data-quote="Falling Icicle" data-source="post: 3861723" data-attributes="member: 17077"><p>I agree with pretty much all of those points. I'd like to add particular emphasis to the magic part. The stuff they've said so far about Wizards has me very worried that they will just be evokers with few utility spells. Where do I get this idea? Well based on the fact that the Wizard schools are all elemental things like acid or ice. Why would a Transmuter or Diviner specialize in acid spells? I worry that they have "adressed" spells like scrying and teleport simply by removing them. I also worry that they have completely removed some schools from the wizard (enchantment, necromancy, etc) in favor of new base classes to be added in some future supplement. If they do this, I'm out for sure. Either include those classes in the core or leave the Wizard alone.</p><p></p><p>I will also be very displeased if they don't include all of the current races in the PHB. We shouldn't have to wait for some future supplement to play Gnomes, just so that they could put Eladrins (puke) and Tieflings in the core book. I'll also be *extremely* displeased if they leave out the Druid, possibly to the point that I will be too angry to buy the game if they do that. I'm not going to buy supplement after supplement to feed WotC's greed just to be able to play character types that I've been playing for years.</p><p></p><p>As of right now, some of the stuff I've heard has me intrigued, some of it has me scratching my head, and some of it leaves me just plain disguisted (Eladrin, I'm looking at you). I don't like all of the changes to the "fluff" of D&D they're making. But I still hold out hope that the new rules will be a big enough improvement to merit buying it, and that the fluff changes won't be so extensive that it will be a nightmare to try and houserule it back to "true" D&D.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 3861723, member: 17077"] I agree with pretty much all of those points. I'd like to add particular emphasis to the magic part. The stuff they've said so far about Wizards has me very worried that they will just be evokers with few utility spells. Where do I get this idea? Well based on the fact that the Wizard schools are all elemental things like acid or ice. Why would a Transmuter or Diviner specialize in acid spells? I worry that they have "adressed" spells like scrying and teleport simply by removing them. I also worry that they have completely removed some schools from the wizard (enchantment, necromancy, etc) in favor of new base classes to be added in some future supplement. If they do this, I'm out for sure. Either include those classes in the core or leave the Wizard alone. I will also be very displeased if they don't include all of the current races in the PHB. We shouldn't have to wait for some future supplement to play Gnomes, just so that they could put Eladrins (puke) and Tieflings in the core book. I'll also be *extremely* displeased if they leave out the Druid, possibly to the point that I will be too angry to buy the game if they do that. I'm not going to buy supplement after supplement to feed WotC's greed just to be able to play character types that I've been playing for years. As of right now, some of the stuff I've heard has me intrigued, some of it has me scratching my head, and some of it leaves me just plain disguisted (Eladrin, I'm looking at you). I don't like all of the changes to the "fluff" of D&D they're making. But I still hold out hope that the new rules will be a big enough improvement to merit buying it, and that the fluff changes won't be so extensive that it will be a nightmare to try and houserule it back to "true" D&D. [/QUOTE]
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What would make you decide against 4e?
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