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What would make you decide against 4e?
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<blockquote data-quote="Cbas_10" data-source="post: 3864205" data-attributes="member: 55767"><p>I've been fairly vocal about not liking what I've seen about 4e, but things are beginning to turn around, and I'm <em>starting</em> to warm to it. However, there are a couple of things that could be deal-breakers. I'm not claiming that this stuff is not in 4e...I obviously have no idea. But...we'll see if the deal-breakers are there in the coming months.</p><p></p><ul> <li data-xf-list-type="ul"><strong>Lack of options when creating Monsters/Antagonists.</strong> I'm not sure what sort of thing they'd use in 4e, but there needs to be an equivalent or good substitution of being able to add templates and class levels to monsters/creatures. That is what sold me on 3e, and is the single feature of the game that gets the most use when creating antagonists and storylines.</li> </ul><p></p><ul> <li data-xf-list-type="ul"><strong>Lack of options for creating characters.</strong> Some players like the deeper, more complex characters with cool class features, combining feats and abilities for dramatic effect, and all that. And sometimes we want to simply play a fighter with his longsword and a half-dozen feats that simply add to his ability to swing and do damage without worrying about new tricks, special abilities and all that. Let the people who like Bo9S stuff use it and have fun...let the people who want something simple and basic go thier way, as well.</li> </ul></blockquote><p></p>
[QUOTE="Cbas_10, post: 3864205, member: 55767"] I've been fairly vocal about not liking what I've seen about 4e, but things are beginning to turn around, and I'm [i]starting[/i] to warm to it. However, there are a couple of things that could be deal-breakers. I'm not claiming that this stuff is not in 4e...I obviously have no idea. But...we'll see if the deal-breakers are there in the coming months. [list][b]Lack of options when creating Monsters/Antagonists.[/b] I'm not sure what sort of thing they'd use in 4e, but there needs to be an equivalent or good substitution of being able to add templates and class levels to monsters/creatures. That is what sold me on 3e, and is the single feature of the game that gets the most use when creating antagonists and storylines.[/list] [list][b]Lack of options for creating characters.[/b] Some players like the deeper, more complex characters with cool class features, combining feats and abilities for dramatic effect, and all that. And sometimes we want to simply play a fighter with his longsword and a half-dozen feats that simply add to his ability to swing and do damage without worrying about new tricks, special abilities and all that. Let the people who like Bo9S stuff use it and have fun...let the people who want something simple and basic go thier way, as well.[/list] [/QUOTE]
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What would make you decide against 4e?
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