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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What would make you decide against 4e?
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<blockquote data-quote="Fieari" data-source="post: 3910793" data-attributes="member: 16221"><p>If the math does not work out as promised at a far larger range of levels, I'll not use it. I'm especially interested in level 20-30. </p><p></p><p>If the different "styles" aren't significantly different from each other... that is, 1-10 and 20-30 are the same game except with bigger numbers, I'll not use it.</p><p></p><p>If the mechanics for monsters and PCs are so different that a PC <em>couldn't</em> play a random monster race if he wanted, I'll be exceedingly disappointed.</p><p></p><p>If the multiclassing rules aren't as flexible or more so than 3.x, I'm not interested.</p><p></p><p>On the other hand, I'm very interested in the game being balanced around being exciting for every single battle, instead of just the 4th battle of the day... so per encounter abilities are awesome in my book. This alone is enough to make me very interested in the game, and I'll buy and try it regardless for this reason alone. I'm a big fan of few, but memorable encounters, meaning the 4 per day assumption just doesn't work for me. </p><p></p><p>In 3.x, I have to strive to wear down players resources in order to make such encounters interesting, or I have to throw stuff much more powerful than them at them... which is always a VERY tricky situation to balance. Is it too much? Is it not enough? Wizard magic is a big part of this. Either the spells are going to work so well, the encounter might as well be a minor speed bump, or the spells are worthless (or not available, used up, etc) and the encounter is this close to being a TPK. That's not a good set of options for me.</p><p></p><p>Additionally, I love the generic fantasy world that the D&D rules allow for... since it allows homebrewed campaign settings really easily. It accommodates everything. If 4e messes with the customizable world aspect? That's too much for me. I -need- D&D to allow for generic fantasy. I'm not asking for GURPs, I'm just asking that the rules not be nailed to the fluff.</p></blockquote><p></p>
[QUOTE="Fieari, post: 3910793, member: 16221"] If the math does not work out as promised at a far larger range of levels, I'll not use it. I'm especially interested in level 20-30. If the different "styles" aren't significantly different from each other... that is, 1-10 and 20-30 are the same game except with bigger numbers, I'll not use it. If the mechanics for monsters and PCs are so different that a PC [i]couldn't[/i] play a random monster race if he wanted, I'll be exceedingly disappointed. If the multiclassing rules aren't as flexible or more so than 3.x, I'm not interested. On the other hand, I'm very interested in the game being balanced around being exciting for every single battle, instead of just the 4th battle of the day... so per encounter abilities are awesome in my book. This alone is enough to make me very interested in the game, and I'll buy and try it regardless for this reason alone. I'm a big fan of few, but memorable encounters, meaning the 4 per day assumption just doesn't work for me. In 3.x, I have to strive to wear down players resources in order to make such encounters interesting, or I have to throw stuff much more powerful than them at them... which is always a VERY tricky situation to balance. Is it too much? Is it not enough? Wizard magic is a big part of this. Either the spells are going to work so well, the encounter might as well be a minor speed bump, or the spells are worthless (or not available, used up, etc) and the encounter is this close to being a TPK. That's not a good set of options for me. Additionally, I love the generic fantasy world that the D&D rules allow for... since it allows homebrewed campaign settings really easily. It accommodates everything. If 4e messes with the customizable world aspect? That's too much for me. I -need- D&D to allow for generic fantasy. I'm not asking for GURPs, I'm just asking that the rules not be nailed to the fluff. [/QUOTE]
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What would make you decide against 4e?
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