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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What would make you decide against 4e?
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<blockquote data-quote="RPG_Tweaker" data-source="post: 3912981" data-attributes="member: 13041"><p>I'm riding the fence... but it's bucking like a wild golden wyvern.</p><p></p><p></p><p>I like lots of the crunch. SWSE has some <em>very</em> innovative mechanics I'd like to see enacted for D&D. The further refinement/expansion of skills is simply genius, and making broader classes that specialize through talent trees is pure silk.</p><p></p><p>I even like some of the 'implied setting', particularly tying elves more closely to their fey bretheren, and the parallel-world flavor of Shadowfell and the Feywild...</p><p></p><p>...which leads me to some not-so-good stuff...</p><p></p><p>I'm flummoxed by their naming conventions, where a 'kewl-style' is more important than function. They appear to be creating unneccesary obfuscation with several "WTF?" random word combos (Golden Wyvern Adept and Dragon Tail Cut?). Mhensley's brilliant <strong><a href="http://www.hackslash.net/?page_id=165" target="_blank">D&D 4E Feat Name Generator</a></strong> deliciously showcases this silly trend.</p><p></p><p>Poor names aren't a deal-breaker, but in conjunction with what follows, I am seeing an underlying element that I strongly dislike:</p><p></p><p>Completely leveling the foundation of what I consider some core elements of D&D. Specifically the races and classes that my campaign is built on. I'm forced into banning, extensive retconning, remaking, and renaming.Not much incentive to switch there. And waiting a year or more for an official write-up (and another book purchase) strains my resistance to conspiracy theory... and creates the additional headache of translating a homebrew tide-me-over character to the new one.</p><p></p><p>This whole character roles and siloing theme seems to be creating elements not to my liking. The new paladin's smite is... too gamey (for lack of a better word). The more I hear of how they're handling roles, and some of the powers they engender, the less I like them.</p><p></p><p>Several of the 'implied setting' elements seem to directly impinge on the crunch (ie. wizard traditions), which translates into more retconning, etc. Without a detailed development article on this one, it is far more nebulous a concern, but it's a concern none the less.</p><p></p><p></p><p>At this point I will need to inspect before purchase. If I roll my eyes at it enough times... then it looks like I'll forego the books and mine the SRD.</p></blockquote><p></p>
[QUOTE="RPG_Tweaker, post: 3912981, member: 13041"] I'm riding the fence... but it's bucking like a wild golden wyvern. I like lots of the crunch. SWSE has some [i]very[/i] innovative mechanics I'd like to see enacted for D&D. The further refinement/expansion of skills is simply genius, and making broader classes that specialize through talent trees is pure silk. I even like some of the 'implied setting', particularly tying elves more closely to their fey bretheren, and the parallel-world flavor of Shadowfell and the Feywild... ...which leads me to some not-so-good stuff... I'm flummoxed by their naming conventions, where a 'kewl-style' is more important than function. They appear to be creating unneccesary obfuscation with several "WTF?" random word combos (Golden Wyvern Adept and Dragon Tail Cut?). Mhensley's brilliant [b][URL=http://www.hackslash.net/?page_id=165]D&D 4E Feat Name Generator[/URL][/b] deliciously showcases this silly trend. Poor names aren't a deal-breaker, but in conjunction with what follows, I am seeing an underlying element that I strongly dislike: Completely leveling the foundation of what I consider some core elements of D&D. Specifically the races and classes that my campaign is built on. I'm forced into banning, extensive retconning, remaking, and renaming.Not much incentive to switch there. And waiting a year or more for an official write-up (and another book purchase) strains my resistance to conspiracy theory... and creates the additional headache of translating a homebrew tide-me-over character to the new one. This whole character roles and siloing theme seems to be creating elements not to my liking. The new paladin's smite is... too gamey (for lack of a better word). The more I hear of how they're handling roles, and some of the powers they engender, the less I like them. Several of the 'implied setting' elements seem to directly impinge on the crunch (ie. wizard traditions), which translates into more retconning, etc. Without a detailed development article on this one, it is far more nebulous a concern, but it's a concern none the less. At this point I will need to inspect before purchase. If I roll my eyes at it enough times... then it looks like I'll forego the books and mine the SRD. [/QUOTE]
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What would make you decide against 4e?
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