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What Would Persuade You To Play A Fully Classed Fighter?
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<blockquote data-quote="airwalkrr" data-source="post: 2796599" data-attributes="member: 12460"><p>I've been working on some variants of the classes in the player's handbook because I feel some are innately more powerful than others. That, in and of itself, is an old topic. However, I would like to pose a question to some of you. What would persuade you to play a fully classed fighter? It seems to me like, although the fighter is by no means one of the weaker classes, it is often discarded early on in favor of some prestige class. Now I realize that allowing prestige classes is a DM's option so if I don't want my players to take prestige classes, I should just ban them. However, I don't want to do that. I like prestige classes and feel they ought to be taken advantage of <em>occassionally</em> to add a bit of flavor or specialization to a character. Most of all, I want players to feel as if the choice to level in a prestige class isn't an easy one to make. I want to tempt them with benefits for staying with their single class. Now people level in prestige classes after starting from all of the base classes, but in my (albiet limited) experience, the fighter is the class most often done away with.</p><p></p><p>Here is my proposed change to the fighter. It is quite simply an extrapolation of the 3.5 philosophy which sought to give fighters the ability to specialize in a single weapon moreso than any other class. To begin with, Greater Weapon Focus and Greater Weapon Specialization have been renamed. They are now Improved Weapon Focus and Improved Weapon Specialization respectively. In addition, these feats now grant a +2 to weapon attack rolls and +4 to weapon damage rolls respectively (this stacks with Weapon Focus and Weapon Specialization). For the icing on the cake, I have developed two high-level feats.</p><p></p><p><strong>Greater Weapon Focus</strong></p><p>Choose one type of weapon, such as greataxe, for which you have already selected Improved Weapon Focus. You can also choose unarmed strike or grapple as your weapon for purposes of this feat. You are especially good at using this weapon, and know how to use it to great advantage on weak spots in your foe's armor.</p><p><strong>Prerequisite:</strong> Proficiency with selected weapon. Improved Weapojn Focus with selected weapon, fighter level 16th.</p><p><strong>Benefit:</strong> Once per round, when making a full attack action, you may choose to have one attack with the selected weapon effectively reduce half of your target's bonus to AC from armor, natural armor, and shield bonuses for purposes of that attack only.</p><p><strong>Special:</strong> You can gain Greater Weapon Focus multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon.</p><p>A fighter must have Greater Weapon Focus with a given weapon to gain the Greater Weapon Specialization feat for that weapon.</p><p>A fighter may select Greater Weapon Focus as one of his fighter bonus feats (see page 38).</p><p></p><p><strong>Greater Weapon Specialization</strong></p><p>Choose one type of weapon, such as greataxe, for which you have already selected Improved Weapon Focus. You can also choose unarmed strike or grapple as your weapon for purposes of this feat. You deal extra damage with this weapon whenever you have previously wounded the target.</p><p><strong>Prerequisite:</strong> Proficiency with selected weapon. Improved Weapon Specialization with selected weapon, fighter level 20th.</p><p><strong>Benefit:</strong> Whenever you successfully hit an enemy in combat, all iterative attacks made with that weapon deal an extra 1d6 points of damage. This damage bonus is cumulative but ends at the beginning of the character's next turn. This damage is not multiplied on a critical hit.</p><p>This bonus damage may apply to an off-hand weapon, but attacks from an off-hand weapon may not benefit from attacks made with the main-hand weapon and vice versa.</p><p><strong>Special:</strong> You can gain Greater Weapon Specialization multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon.</p><p>A fighter may select Greater Weapon Specialization as one of his fighter bonus feats (see page 38).</p><p></p><p>Additionally, the following text is added to the special rules of Improved Weapon Specialization:</p><p>A fighter must have Improved Weapon Specialization with a given weapon to gain the Greater Weapon Focus feat for that weapon.</p><p></p><p>A similar clause is added to Weapon Specialization required it before Improved Weapon Focus.</p><p></p><p>Thoughts and comments?</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 2796599, member: 12460"] I've been working on some variants of the classes in the player's handbook because I feel some are innately more powerful than others. That, in and of itself, is an old topic. However, I would like to pose a question to some of you. What would persuade you to play a fully classed fighter? It seems to me like, although the fighter is by no means one of the weaker classes, it is often discarded early on in favor of some prestige class. Now I realize that allowing prestige classes is a DM's option so if I don't want my players to take prestige classes, I should just ban them. However, I don't want to do that. I like prestige classes and feel they ought to be taken advantage of [i]occassionally[/i] to add a bit of flavor or specialization to a character. Most of all, I want players to feel as if the choice to level in a prestige class isn't an easy one to make. I want to tempt them with benefits for staying with their single class. Now people level in prestige classes after starting from all of the base classes, but in my (albiet limited) experience, the fighter is the class most often done away with. Here is my proposed change to the fighter. It is quite simply an extrapolation of the 3.5 philosophy which sought to give fighters the ability to specialize in a single weapon moreso than any other class. To begin with, Greater Weapon Focus and Greater Weapon Specialization have been renamed. They are now Improved Weapon Focus and Improved Weapon Specialization respectively. In addition, these feats now grant a +2 to weapon attack rolls and +4 to weapon damage rolls respectively (this stacks with Weapon Focus and Weapon Specialization). For the icing on the cake, I have developed two high-level feats. [b]Greater Weapon Focus[/b] Choose one type of weapon, such as greataxe, for which you have already selected Improved Weapon Focus. You can also choose unarmed strike or grapple as your weapon for purposes of this feat. You are especially good at using this weapon, and know how to use it to great advantage on weak spots in your foe's armor. [b]Prerequisite:[/b] Proficiency with selected weapon. Improved Weapojn Focus with selected weapon, fighter level 16th. [b]Benefit:[/b] Once per round, when making a full attack action, you may choose to have one attack with the selected weapon effectively reduce half of your target's bonus to AC from armor, natural armor, and shield bonuses for purposes of that attack only. [b]Special:[/b] You can gain Greater Weapon Focus multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon. A fighter must have Greater Weapon Focus with a given weapon to gain the Greater Weapon Specialization feat for that weapon. A fighter may select Greater Weapon Focus as one of his fighter bonus feats (see page 38). [b]Greater Weapon Specialization[/b] Choose one type of weapon, such as greataxe, for which you have already selected Improved Weapon Focus. You can also choose unarmed strike or grapple as your weapon for purposes of this feat. You deal extra damage with this weapon whenever you have previously wounded the target. [b]Prerequisite:[/b] Proficiency with selected weapon. Improved Weapon Specialization with selected weapon, fighter level 20th. [b]Benefit:[/b] Whenever you successfully hit an enemy in combat, all iterative attacks made with that weapon deal an extra 1d6 points of damage. This damage bonus is cumulative but ends at the beginning of the character's next turn. This damage is not multiplied on a critical hit. This bonus damage may apply to an off-hand weapon, but attacks from an off-hand weapon may not benefit from attacks made with the main-hand weapon and vice versa. [b]Special:[/b] You can gain Greater Weapon Specialization multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon. A fighter may select Greater Weapon Specialization as one of his fighter bonus feats (see page 38). Additionally, the following text is added to the special rules of Improved Weapon Specialization: A fighter must have Improved Weapon Specialization with a given weapon to gain the Greater Weapon Focus feat for that weapon. A similar clause is added to Weapon Specialization required it before Improved Weapon Focus. Thoughts and comments? [/QUOTE]
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