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*Pathfinder & Starfinder
What Would Persuade You To Play A Fully Classed Fighter?
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<blockquote data-quote="airwalkrr" data-source="post: 2797248" data-attributes="member: 12460"><p>Here's what I came up with. Note, I use the Reputation system from Unearthed Arcana and the Stronghold Builder's Guild in my campaign.</p><p></p><p>FIGHTER</p><p>Alignment: Any.</p><p>Hit Die: d10.</p><p></p><p>Class Skills</p><p>The fighter’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Ride (Dex), and Swim (Str).</p><p>Skill Points at 1st Level: (2 + Int modifier) x4.</p><p>Skill Points at Each Additional Level: 2 + Int modifier.</p><p></p><p>Table: The Fighter</p><p>Level Base Attack Bonus Fort Save Ref Save Will Save Special</p><p>1st +1 +2 +0 +0 Bonus feat</p><p>2nd +2 +3 +0 +0 Bonus feat</p><p>3rd +3 +3 +1 +1 </p><p>4th +4 +4 +1 +1 Bonus feat</p><p>5th +5 +4 +1 +1 Leadership</p><p>6th +6/+1 +5 +2 +2 Bonus feat</p><p>7th +7/+2 +5 +2 +2 </p><p>8th +8/+3 +6 +2 +2 Bonus feat</p><p>9th +9/+4 +6 +3 +3 </p><p>10th +10/+5 +7 +3 +3 Bonus feat</p><p>11th +11/+6/+1 +7 +3 +3 Landlord</p><p>12th +12/+7/+2 +8 +4 +4 Bonus feat</p><p>13th +13/+8/+3 +8 +4 +4 </p><p>14th +14/+9/+4 +9 +4 +4 Bonus feat</p><p>15th +15/+10/+5 +9 +5 +5 </p><p>16th +16/+11/+6/+1 +10 +5 +5 Bonus feat</p><p>17th +17/+12/+7/+2 +10 +5 +5 Renown</p><p>18th +18/+13/+8/+3 +11 +6 +6 Bonus feat</p><p>19th +19/+14/+9/+4 +11 +6 +6 </p><p>20th +20/+15/+10/+5 +12 +6 +6 Bonus feat</p><p></p><p><strong>Class Features</strong></p><p>All of the following are class features of the fighter.</p><p><strong>Weapon and Armor Proficiency:</strong> A fighter is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields).</p><p><strong>Bonus Feats:</strong> At 1st level, a fighter gets a bonus combat-oriented feat in addition to the feat that any 1st-level character gets and the bonus feat granted to a human character. The fighter gains an additional bonus feat at 2nd level and every two fighter levels thereafter (4th, 6th, 8th, 10th, 12th, 14th, 16th, 18th, and 20th). These bonus feats must be drawn from the feats noted as fighter bonus feats. A fighter must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.</p><p>These bonus feats are in addition to the feat that a character of any class gets from advancing levels. A fighter is not limited to the list of fighter bonus feats when choosing these feats.</p><p><strong>Leadership:</strong> At 5th level, a fighter becomes such a beacon of prestige that he begins to attract a loyal cohort and followers. A fighter is treated as having the leadership feat, but only his fighter levels count towards his leadership score.</p><p>A fighter who slaughters his cohort and all his followers is reviled. He may seek another cohort, but he suffers a -2 modifier to his leadership score for cruelty, -2 for the purposes of finding a cohort because he caused the death of a cohort, and -1 for the purposes of attracting followers because he caused the death of other followers. Additionally, a fighter gains a +2 bonus to his reputation score for notoriety and if his reputation was previously considered famous, he is now infamous.</p><p><strong>Landlord:</strong> At 11th level, a fighter influence and power are such that he derives a small plot of land from a noble of king from his homeland or near his current residence. His followers settle the land and begin to construct a stronghold from which to lead his glorious legions. A fighter is treated as having the landlord feat, but only his fighter levels count towards his level for determining his stronghold allowance. Having a stronghold grants a fighter a +2 bonus to his leadership score.</p><p>A fighter who betrays his liege lord loses the benefit of his landlord ability. He may still gain a stronghold by other means (such as force), but he still cannot benefit from his landlord ability until he makes restitution or swears fealty to another lord. Such an event is unlikely however, for traitors can rarely be trusted, and even in those rare cases, the new lord will undoubtedly require some great service or valuable gift to be persuaded. Additionally, a fighter gains a +2 bonus to his reputation score for notoriety and if his reputation was previously considered famous, he is now infamous.</p><p><strong>Renown:</strong> At 17th level, a fighter’s exploits are so well known throughout the world that his face is recognized virtually everywhere. He gains the Renown feat and a +2 modifier to his leadership score for great renown (if he has already earned this modifier, the bonus it grants simply improves by 1).</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 2797248, member: 12460"] Here's what I came up with. Note, I use the Reputation system from Unearthed Arcana and the Stronghold Builder's Guild in my campaign. FIGHTER Alignment: Any. Hit Die: d10. Class Skills The fighter’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Ride (Dex), and Swim (Str). Skill Points at 1st Level: (2 + Int modifier) x4. Skill Points at Each Additional Level: 2 + Int modifier. Table: The Fighter Level Base Attack Bonus Fort Save Ref Save Will Save Special 1st +1 +2 +0 +0 Bonus feat 2nd +2 +3 +0 +0 Bonus feat 3rd +3 +3 +1 +1 4th +4 +4 +1 +1 Bonus feat 5th +5 +4 +1 +1 Leadership 6th +6/+1 +5 +2 +2 Bonus feat 7th +7/+2 +5 +2 +2 8th +8/+3 +6 +2 +2 Bonus feat 9th +9/+4 +6 +3 +3 10th +10/+5 +7 +3 +3 Bonus feat 11th +11/+6/+1 +7 +3 +3 Landlord 12th +12/+7/+2 +8 +4 +4 Bonus feat 13th +13/+8/+3 +8 +4 +4 14th +14/+9/+4 +9 +4 +4 Bonus feat 15th +15/+10/+5 +9 +5 +5 16th +16/+11/+6/+1 +10 +5 +5 Bonus feat 17th +17/+12/+7/+2 +10 +5 +5 Renown 18th +18/+13/+8/+3 +11 +6 +6 Bonus feat 19th +19/+14/+9/+4 +11 +6 +6 20th +20/+15/+10/+5 +12 +6 +6 Bonus feat [b]Class Features[/b] All of the following are class features of the fighter. [b]Weapon and Armor Proficiency:[/b] A fighter is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields). [b]Bonus Feats:[/b] At 1st level, a fighter gets a bonus combat-oriented feat in addition to the feat that any 1st-level character gets and the bonus feat granted to a human character. The fighter gains an additional bonus feat at 2nd level and every two fighter levels thereafter (4th, 6th, 8th, 10th, 12th, 14th, 16th, 18th, and 20th). These bonus feats must be drawn from the feats noted as fighter bonus feats. A fighter must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums. These bonus feats are in addition to the feat that a character of any class gets from advancing levels. A fighter is not limited to the list of fighter bonus feats when choosing these feats. [b]Leadership:[/b] At 5th level, a fighter becomes such a beacon of prestige that he begins to attract a loyal cohort and followers. A fighter is treated as having the leadership feat, but only his fighter levels count towards his leadership score. A fighter who slaughters his cohort and all his followers is reviled. He may seek another cohort, but he suffers a -2 modifier to his leadership score for cruelty, -2 for the purposes of finding a cohort because he caused the death of a cohort, and -1 for the purposes of attracting followers because he caused the death of other followers. Additionally, a fighter gains a +2 bonus to his reputation score for notoriety and if his reputation was previously considered famous, he is now infamous. [b]Landlord:[/b] At 11th level, a fighter influence and power are such that he derives a small plot of land from a noble of king from his homeland or near his current residence. His followers settle the land and begin to construct a stronghold from which to lead his glorious legions. A fighter is treated as having the landlord feat, but only his fighter levels count towards his level for determining his stronghold allowance. Having a stronghold grants a fighter a +2 bonus to his leadership score. A fighter who betrays his liege lord loses the benefit of his landlord ability. He may still gain a stronghold by other means (such as force), but he still cannot benefit from his landlord ability until he makes restitution or swears fealty to another lord. Such an event is unlikely however, for traitors can rarely be trusted, and even in those rare cases, the new lord will undoubtedly require some great service or valuable gift to be persuaded. Additionally, a fighter gains a +2 bonus to his reputation score for notoriety and if his reputation was previously considered famous, he is now infamous. [b]Renown:[/b] At 17th level, a fighter’s exploits are so well known throughout the world that his face is recognized virtually everywhere. He gains the Renown feat and a +2 modifier to his leadership score for great renown (if he has already earned this modifier, the bonus it grants simply improves by 1). [/QUOTE]
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What Would Persuade You To Play A Fully Classed Fighter?
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